Discussion:
BitmapFileMaterial PNG Alpha Transparency
Sean Thompson
2010-10-11 15:59:11 UTC
Permalink
i'm loading png files as textures using BitmapFileMaterial. unfortunately,
I'm losing the alpha layer.

here you can see my demo as it stands -
http://files.dubitlimited.com/sean/pvalphaman
and here is the png in question -
http://files.dubitlimited.com/sean/pvalphaman/lightf.png

is there support for 3d bit textures? how do i make it respect the
transparency?


cheers

:S
claudio burtschenko
2010-10-11 16:14:13 UTC
Permalink
moviematerial set to transparent!?



2010/10/11 Sean Thompson <sean.thompson-OhYsZGG4/***@public.gmane.org>

> i'm loading png files as textures using BitmapFileMaterial. unfortunately,
> I'm losing the alpha layer.
>
> here you can see my demo as it stands -
> http://files.dubitlimited.com/sean/pvalphaman
> and here is the png in question -
> http://files.dubitlimited.com/sean/pvalphaman/lightf.png
>
> is there support for 3d bit textures? how do i make it respect the
> transparency?
>
>
> cheers
>
> :S
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D-***@public.gmane.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
Sean Thompson
2010-10-11 16:34:42 UTC
Permalink
claudio,

i'm hoping to not have to do that. if i were using bitmapmaterial it
wouldn't be a massive problem, but moviematerial doesn't accept a url like
bitmapfilematerial does. it would mean quite a large rewrite of some of the
code i have.

:S

On 11 October 2010 17:14, claudio burtschenko <claudio.burtschenko-***@public.gmane.org
> wrote:

> moviematerial set to transparent!?
>
>
>
> 2010/10/11 Sean Thompson <sean.thompson-OhYsZGG4/***@public.gmane.org>
>
>> i'm loading png files as textures using BitmapFileMaterial. unfortunately,
>> I'm losing the alpha layer.
>>
>> here you can see my demo as it stands -
>> http://files.dubitlimited.com/sean/pvalphaman
>> and here is the png in question -
>> http://files.dubitlimited.com/sean/pvalphaman/lightf.png
>>
>> is there support for 3d bit textures? how do i make it respect the
>> transparency?
>>
>>
>> cheers
>>
>> :S
>>
>> _______________________________________________
>> Papervision3D mailing list
>> Papervision3D-***@public.gmane.org
>>
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D-***@public.gmane.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>


--
Sean Thompson | Production Manager | Dubit Limited
claudio burtschenko
2010-10-11 17:01:40 UTC
Permalink
hmm,

i think u must do it like that:

1. load the .png via bulkloader or ...
2. create a moviematerial (transparent)
3. and attach the loaded .png to the moviematerial

i do it allways like that.




2010/10/11 Sean Thompson <sean.thompson-OhYsZGG4/***@public.gmane.org>

> claudio,
>
> i'm hoping to not have to do that. if i were using bitmapmaterial it
> wouldn't be a massive problem, but moviematerial doesn't accept a url like
> bitmapfilematerial does. it would mean quite a large rewrite of some of the
> code i have.
>
> :S
>
> On 11 October 2010 17:14, claudio burtschenko <
> claudio.burtschenko-***@public.gmane.org> wrote:
>
>> moviematerial set to transparent!?
>>
>>
>>
>> 2010/10/11 Sean Thompson <sean.thompson-OhYsZGG4/***@public.gmane.org>
>>
>>> i'm loading png files as textures using BitmapFileMaterial.
>>> unfortunately, I'm losing the alpha layer.
>>>
>>> here you can see my demo as it stands -
>>> http://files.dubitlimited.com/sean/pvalphaman
>>> and here is the png in question -
>>> http://files.dubitlimited.com/sean/pvalphaman/lightf.png
>>>
>>> is there support for 3d bit textures? how do i make it respect the
>>> transparency?
>>>
>>>
>>> cheers
>>>
>>> :S
>>>
>>> _______________________________________________
>>> Papervision3D mailing list
>>> Papervision3D-***@public.gmane.org
>>>
>>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>>
>>>
>>
>> _______________________________________________
>> Papervision3D mailing list
>> Papervision3D-***@public.gmane.org
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>>
>
>
> --
> Sean Thompson | Production Manager | Dubit Limited
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D-***@public.gmane.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
John Brookes
2010-10-11 17:51:46 UTC
Permalink
bitmapfilematerial does support transparency
maybe try adding an event listener

private function init():void
{
material = new BitmapFileMaterial("image.png")
material.addEventListener(FileLoadEvent.LOAD_COMPLETE, imgloaded);
material.doubleSided = true;

}

private function imgloaded(e:FileLoadEvent):void
{
var p:Plane = new Plane(material,500,500);
scene.addChild(p);
}
Huge Ontoman
2010-10-11 20:41:33 UTC
Permalink
Dear John,

what does the doubleSided property has to do with transparency?

Anyway, as BitmapFileMaterial extends BitmapMaterial, which in turn uses
graphics.beginBitmapFill, it should support transparency as stated in "manual":
"

bitmap:BitmapData — A transparent or opaque bitmap image that contains the bits to be displayed.

"

As matter of fact, just tried a simple code, with Your png and it shows up correctly with alpha..
My code is similar to John's, minus the doubleSided property (and it still works).

Good luck, and cheers
huge.

Date: Mon, 11 Oct 2010 18:51:46 +0100
From: jbpv3d-gM/Ye1E23mwN+***@public.gmane.org
To: papervision3d-***@public.gmane.org
Subject: Re: [Papervision3D] BitmapFileMaterial PNG Alpha Transparency

bitmapfilematerial does support transparency
maybe try adding an event listener

private function init():void
{
material = new BitmapFileMaterial("image.png")
material.addEventListener(FileLoadEvent.LOAD_COMPLETE, imgloaded);

material.doubleSided = true;

}

private function imgloaded(e:FileLoadEvent):void
{
var p:Plane = new Plane(material,500,500);
scene.addChild(p);
}
John Brookes
2010-10-11 21:03:39 UTC
Permalink
Nothing, it was just a quick cut n paste
excess code

doubleSided just makes materials double sided :)
Conceito Digital - Henrique
2010-10-11 21:59:53 UTC
Permalink
Maybe just..

var _loader:Loader = new Loader();
_loader.load(new URLRequest("http://files.dubitlimited.com/sean/pvalphaman/lightf.png"));
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, function (e:Event):void
{
var _material:MovieMaterial = new MovieMaterial(_loader.content,true);

//Above you use the material as you want
addChild(new Plane(_material));
}
);




From: John Brookes
Sent: Monday, October 11, 2010 6:03 PM
To: papervision3d-***@public.gmane.org
Subject: Re: [Papervision3D] BitmapFileMaterial PNG Alpha Transparency

Nothing, it was just a quick cut n paste
excess code

doubleSided just makes materials double sided :)



--------------------------------------------------------------------------------
Sean Thompson
2010-10-12 10:00:58 UTC
Permalink
It's good to hear that BitmapFileMaterial supports transparency, but that
just furthers the mystery! why isn't my model see through?

the BitmapFileMaterials are made in JOBJ.as. Has anybody here used that
parser? Does anybody know of another OBJ parser I could use? I've tried
obj.as too, but that doesn't seem to like the newest version of papervision.

http://files.dubitlimited.com/sean/demo.zip

Feel free to take a look at my code if it helps. If zipped papervision and
my assets in there too. JOBJ.as is in the parsers namespace.

:S



On 11 October 2010 22:59, Conceito Digital - Henrique <
producao-xMS6koCHM+OZkjO+***@public.gmane.org> wrote:

> *Maybe just..*
> **
> var _loader:Loader = new Loader();
> _loader.load(new URLRequest("
> http://files.dubitlimited.com/sean/pvalphaman/lightf.png"));<http://files.dubitlimited.com/sean/pvalphaman/lightf.png%22));>
> _loader.contentLoaderInfo.addEventListener(Event.COMPLETE, function
> (e:Event):void
> {
> var _material:MovieMaterial = new
> MovieMaterial(_loader.content,true);
>
> //Above you use the material as you want
> addChild(new Plane(_material));
> }
> );
>
>
>
>
> *From:* John Brookes <jbpv3d-gM/Ye1E23mwN+***@public.gmane.org>
> *Sent:* Monday, October 11, 2010 6:03 PM
> *To:* papervision3d-***@public.gmane.org
> *Subject:* Re: [Papervision3D] BitmapFileMaterial PNG Alpha Transparency
>
> Nothing, it was just a quick cut n paste
> excess code
>
> doubleSided just makes materials double sided :)
>
> ------------------------------
> _______________________________________________
>
> Papervision3D mailing list
> Papervision3D-***@public.gmane.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D-***@public.gmane.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>


--
Sean Thompson | Production Manager | Dubit Limited
Huge Ontoman
2010-10-12 12:18:46 UTC
Permalink
Sean,

do You import an OBJ file of a 3d Object, with already applied textures (one of them being the lightf.png)?
That would be a special case...

First thing to try in that case (in the process of troubleshooting) is to apply MANUALLY materials to Your objects in Your scene, after the parser is done with Your object.

Anyway ( :) ) i was about to suggest to share some live-code to get some "useful" help over here.
Will have a look at Your code, as soon i have some spare time.

Good luck in the meantime.
Cheers,
huge.

Date: Tue, 12 Oct 2010 11:00:58 +0100
From: sean.thompson-OhYsZGG4/***@public.gmane.org
To: papervision3d-***@public.gmane.org
Subject: Re: [Papervision3D] BitmapFileMaterial PNG Alpha Transparency

It's good to hear that BitmapFileMaterial supports transparency, but that just furthers the mystery! why isn't my model see through?
the BitmapFileMaterials are made in JOBJ.as. Has anybody here used that parser? Does anybody know of another OBJ parser I could use? I've tried obj.as too, but that doesn't seem to like the newest version of papervision.

http://files.dubitlimited.com/sean/demo.zip
Feel free to take a look at my code if it helps. If zipped papervision and my assets in there too. JOBJ.as is in the parsers namespace.

:S


On 11 October 2010 22:59, Conceito Digital - Henrique <***@conceitodigital.net> wrote:







Maybe just..

var _loader:Loader = new Loader();
_loader.load(new URLRequest("http://files.dubitlimited.com/sean/pvalphaman/lightf.png"));
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, function
(e:Event):void

{

var _material:MovieMaterial = new MovieMaterial(_loader.content,true);



//Above you use the material as you want

addChild(new Plane(_material));

}
);





From: John Brookes
Sent: Monday, October 11, 2010 6:03 PM
To: papervision3d-***@public.gmane.org
Subject: Re: [Papervision3D] BitmapFileMaterial PNG Alpha
Transparency

Nothing,
it was just a quick cut n paste
excess code

doubleSided just makes
materials double sided :)




_______________________________________________
Papervision3D mailing
list
Papervision3D-***@public.gmane.org
http://osflash.org/mailman/listinfo/papervision3d_osflash.org




_______________________________________________

Papervision3D mailing list

Papervision3D-***@public.gmane.org

http://osflash.org/mailman/listinfo/papervision3d_osflash.org




--
Sean Thompson | Production Manager | Dubit Limited
Huge Ontoman
2010-10-12 21:19:07 UTC
Permalink
Hello Sean,

i dug deeper into this topic, and seriously..bad news.
I don't know if it is a design fault of papervision3d or just the JOBJ.as parser, but it is quite not logically organized.
DisplayObject3d SHOULD be the base class for all the scene (well) 3d objects. It is true, but the JOBJ is extending TriangleMesh3d, wich in turn extends Vertices3d, and that is the class extending DO3D. Like this, a some properties of the baseclass (DO3D) does not get filled with necesarry data.

In an ideal world, after You load Your .obj, You could say
myObj.replaceMaterialByName( new BitmapFileMaterial("image.png"), lambert3SG");
and that should be it. But thanks to this chaos of hierarchy in the JOBJ-TriangleMesh3d-Vertices3d-DisplayObject3d, the DO3D object doesn't have any materials, and some basic parameters are not filled in - making some of it's public methods useless (like replaceMaterialByName, for example)..
All the materials are stored inside the TriangleMesh3d, and that doesn't support material replacing.

To make an even longer story short:
- You could consider another file format (DAE, for example, it does extends directly DisplayObject3d) - be warned tough..You still would have to do dirty tricks to access the materials loaded automatically by the parser.
- Or, maybe more simple, separate those alpha mapped planes into another .obj
Load it before/after the stickman, and apply a new BitmapFileMaterial to the entire instance of JOBJ.
stickman = new JOBJ("stickman.obj");
fxPlanes = new JOBJ("planes.obj");
fxPlanes.material = new BitmapFileMaterial("image.png");

Probably, You would preferr the second one, as like that You have to add extra code, and not rewrite already existing one.

Let us know if You find anything useful about the topic,
cheers,
huge

ps: one more thing, that JOBJ needs some serious rewrite. It lacks some basic features. To add one LIFESAVER do the following...
in JOBJ.as after line 510 add a new line:

dispatchEvent( new FileLoadEvent( FileLoadEvent.LOAD_COMPLETE) );

Like this, You could listen for the event LOAD_COMPLETE in Your main code, and do stuff with the already parsed .OBJ.
for example:

private function createObject() : void

{

man = new JOBJ("./stickman.obj");

man.scale = 200;
//You used the camera.zoom property to "scale" the model..
man.addEventListener( FileLoadEvent.LOAD_COMPLETE, onComplete);

}

private function onComplete( event: FileLoadEvent ): void
{

man.removeEventListener( FileLoadEvent.LOAD_COMPLETE, onComplete);

scene.addChild(man);

var bfm:BitmapFileMaterial = new BitmapFileMaterial("lightf.png");
man.material = bfm;
//note that like this You have transparent textures...
startRendering();

}


Date: Tue, 12 Oct 2010 11:00:58 +0100
From: sean.thompson-OhYsZGG4/***@public.gmane.org
To: papervision3d-***@public.gmane.org
Subject: Re: [Papervision3D] BitmapFileMaterial PNG Alpha Transparency

It's good to hear that BitmapFileMaterial supports transparency, but that just furthers the mystery! why isn't my model see through?
the BitmapFileMaterials are made in JOBJ.as. Has anybody here used that parser? Does anybody know of another OBJ parser I could use? I've tried obj.as too, but that doesn't seem to like the newest version of papervision.

http://files.dubitlimited.com/sean/demo.zip
Feel free to take a look at my code if it helps. If zipped papervision and my assets in there too. JOBJ.as is in the parsers namespace.

:S


On 11 October 2010 22:59, Conceito Digital - Henrique <***@conceitodigital.net> wrote:







Maybe just..

var _loader:Loader = new Loader();
_loader.load(new URLRequest("http://files.dubitlimited.com/sean/pvalphaman/lightf.png"));
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, function
(e:Event):void

{

var _material:MovieMaterial = new MovieMaterial(_loader.content,true);



//Above you use the material as you want

addChild(new Plane(_material));

}
);





From: John Brookes
Sent: Monday, October 11, 2010 6:03 PM
To: papervision3d-***@public.gmane.org
Subject: Re: [Papervision3D] BitmapFileMaterial PNG Alpha
Transparency

Nothing,
it was just a quick cut n paste
excess code

doubleSided just makes
materials double sided :)



_______________________________________________
Papervision3D mailing
list
Papervision3D-***@public.gmane.org
http://osflash.org/mailman/listinfo/papervision3d_osflash.org



_______________________________________________

Papervision3D mailing list

Papervision3D-***@public.gmane.org

http://osflash.org/mailman/listinfo/papervision3d_osflash.org




--
Sean Thompson | Production Manager | Dubit Limited
Sean Thompson
2010-10-14 17:34:30 UTC
Permalink
huge thanks huge

decided to take the collada route. got the model exported using maya 2010's
built in thingy. loaded fine. looked good.

hit a stumbling block regarding animation though. nobody online seems to be
having this same issue, but i wondered if any one here had seen such a
problem before.

http://files.dubitlimited.com/sean/pvalphaman/animated1/bin-debug/Demo.swf

if you look really closely, you should be able to see an animated version of
the fella in his own chest. one idea that's been put to me is that the big
guy is the little guy before the rig is attached. i don't really know what
the limitations of collada in papervision are, or what settings should be
used in either papervision or the export.

if you want to take a look at the source, look here...

http://files.dubitlimited.com/sean/pvalphaman/animated1/src/Demo.as

...or here...

http://files.dubitlimited.com/sean/pvalphaman/animated1/

<http://files.dubitlimited.com/sean/pvalphaman/animated1/>thanks

:S

On 12 October 2010 22:19, Huge Ontoman <darbam-***@public.gmane.org> wrote:

> Hello Sean,
>
> i dug deeper into this topic, and seriously..bad news.
> I don't know if it is a design fault of papervision3d or just the JOBJ.as
> parser, but it is quite not logically organized.
> DisplayObject3d SHOULD be the base class for all the scene (well) 3d
> objects. It is true, but the JOBJ is extending TriangleMesh3d, wich in turn
> extends Vertices3d, and that is the class extending DO3D. Like this, a some
> properties of the baseclass (DO3D) does not get filled with necesarry data.
>
> In an ideal world, after You load Your .obj, You could say
> myObj.replaceMaterialByName( new BitmapFileMaterial("image.png"),
> lambert3SG");
> and that should be it. But thanks to this chaos of hierarchy in the
> JOBJ-TriangleMesh3d-Vertices3d-DisplayObject3d, the DO3D object doesn't have
> any materials, and some basic parameters are not filled in - making some of
> it's public methods useless (like replaceMaterialByName, for example)..
> All the materials are stored inside the TriangleMesh3d, and that doesn't
> support material replacing.
>
> To make an even longer story short:
> - You could consider another file format (DAE, for example, it does extends
> *directly* DisplayObject3d) - be warned tough..You still would have to do
> dirty tricks to access the materials loaded automatically by the parser.
> - Or, maybe more simple, separate those alpha mapped planes into another
> .obj
> Load it before/after the stickman, and apply a new BitmapFileMaterial to
> the entire instance of JOBJ.
> stickman = new JOBJ("stickman.obj");
> fxPlanes = new JOBJ("planes.obj");
> fxPlanes.material = new BitmapFileMaterial("image.png");
>
> Probably, You would preferr the second one, as like that You have to add
> extra code, and not rewrite already existing one.
>
> Let us know if You find anything useful about the topic,
> cheers,
> huge
>
> ps: one more thing, that JOBJ needs some serious rewrite. It lacks some
> basic features. To add one LIFESAVER do the following...
> in JOBJ.as after line 510 add a new line:
>
> dispatchEvent( new FileLoadEvent( FileLoadEvent.LOAD_COMPLETE)
> );
>
> Like this, You could listen for the event LOAD_COMPLETE in Your main code,
> and do stuff with the already parsed .OBJ.
> for example:
>
> private function createObject() : void
> {
> man = new JOBJ("./stickman.obj");
> man.scale = 200; //You used the camera.zoom property to
> "scale" the model..
> man.addEventListener( FileLoadEvent.LOAD_COMPLETE, onComplete);
>
> }
> private function onComplete( event: FileLoadEvent ): void
> {
> man.removeEventListener( FileLoadEvent.LOAD_COMPLETE,
> onComplete);
> scene.addChild(man);
> var bfm:BitmapFileMaterial = new
> BitmapFileMaterial("lightf.png");
> man.material = bfm; //note that like this You have transparent
> textures...
> startRendering();
> }
>
>
> ------------------------------
> Date: Tue, 12 Oct 2010 11:00:58 +0100
> From: sean.thompson-OhYsZGG4/***@public.gmane.org
> To: papervision3d-***@public.gmane.org
> Subject: Re: [Papervision3D] BitmapFileMaterial PNG Alpha Transparency
>
> It's good to hear that BitmapFileMaterial supports transparency, but that
> just furthers the mystery! why isn't my model see through?
>
> the BitmapFileMaterials are made in JOBJ.as. Has anybody here used that
> parser? Does anybody know of another OBJ parser I could use? I've tried
> obj.as too, but that doesn't seem to like the newest version of
> papervision.
>
> http://files.dubitlimited.com/sean/demo.zip
>
> Feel free to take a look at my code if it helps. If zipped papervision and
> my assets in there too. JOBJ.as is in the parsers namespace.
>
> :S
>
>
>
> On 11 October 2010 22:59, Conceito Digital - Henrique <
> producao-xMS6koCHM+OZkjO+***@public.gmane.org> wrote:
>
> *Maybe just..*
> **
> var _loader:Loader = new Loader();
> _loader.load(new URLRequest("
> http://files.dubitlimited.com/sean/pvalphaman/lightf.png"));<http://files.dubitlimited.com/sean/pvalphaman/lightf.png%22%29%29;>
> _loader.contentLoaderInfo.addEventListener(Event.COMPLETE, function
> (e:Event):void
> {
> var _material:MovieMaterial = new
> MovieMaterial(_loader.content,true);
>
> //Above you use the material as you want
> addChild(new Plane(_material));
> }
> );
>
>
>
>
> *From:* John Brookes <jbpv3d-gM/Ye1E23mwN+***@public.gmane.org>
> *Sent:* Monday, October 11, 2010 6:03 PM
> *To:* papervision3d-***@public.gmane.org
> *Subject:* Re: [Papervision3D] BitmapFileMaterial PNG Alpha Transparency
>
> Nothing, it was just a quick cut n paste
> excess code
>
> doubleSided just makes materials double sided :)
>
> ------------------------------
> _______________________________________________
>
> Papervision3D mailing list
> Papervision3D-***@public.gmane.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D-***@public.gmane.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
>
>
> --
> Sean Thompson | Production Manager | Dubit Limited
>
> _______________________________________________ Papervision3D mailing list
> Papervision3D-***@public.gmane.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D-***@public.gmane.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>


--
Sean Thompson | Production Manager | Dubit Limited
John Brookes
2010-10-14 18:11:57 UTC
Permalink
The standard fbx/dae exporter in Maya doesn't work with PV.
Download and install the open collada plugin
http://www.opencollada.org/download.html
When exporting make sure you select bake animations and export animations.
Ross Sclafani
2010-10-11 17:59:08 UTC
Permalink
movie material + loader?

Ross P. Sclafani
design / technology / creative

http://ross.sclafani.net
http://www.twitter.com/rosssclafani
(347) 204.5714



let go of even your longest held beliefs,
the only truth is in observation.

On Oct 11, 2010, at 12:34 PM, Sean Thompson wrote:

> claudio,
>
> i'm hoping to not have to do that. if i were using bitmapmaterial it wouldn't be a massive problem, but moviematerial doesn't accept a url like bitmapfilematerial does. it would mean quite a large rewrite of some of the code i have.
>
> :S
>
> On 11 October 2010 17:14, claudio burtschenko <claudio.burtschenko-***@public.gmane.org> wrote:
> moviematerial set to transparent!?
>
>
>
> 2010/10/11 Sean Thompson <sean.thompson-OhYsZGG4/***@public.gmane.org>
> i'm loading png files as textures using BitmapFileMaterial. unfortunately, I'm losing the alpha layer.
>
> here you can see my demo as it stands - http://files.dubitlimited.com/sean/pvalphaman
> and here is the png in question - http://files.dubitlimited.com/sean/pvalphaman/lightf.png
>
> is there support for 3d bit textures? how do i make it respect the transparency?
>
>
> cheers
>
> :S
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D-***@public.gmane.org
>
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D-***@public.gmane.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
>
>
> --
> Sean Thompson | Production Manager | Dubit Limited
> _______________________________________________
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