laHabichuela
2010-10-15 13:09:44 UTC
Hi all,
IÂŽm trying to make animations of a mesh using bones and morph. I used 3dsmax
to create a DAE with skin and joints and its works perfect in pv. I create
another DAE with morphs, and its works pefectly too.
Now i create one with 2 bones and 2 morphs. When i move the joints all works
fine, but the morphs dont work. The morphControler have the weights changed
well, and i check the position of the vertex in each morph target, but i can
see it.
If on the handler of DAE loader i change any morph weight, it works, but in
the next render it doesnt. Its seem that the skinControler makes something
that breaks the morphControler...
I think to upload an example of the problem, but i dont decide what to
upload, because its dont be a "visual" problem. In you think any example or
code will help to understand, ask me.
Any ideas about? Thanks in advance!!
Habichuela
(Sorry my bad english, im from Spain)
IÂŽm trying to make animations of a mesh using bones and morph. I used 3dsmax
to create a DAE with skin and joints and its works perfect in pv. I create
another DAE with morphs, and its works pefectly too.
Now i create one with 2 bones and 2 morphs. When i move the joints all works
fine, but the morphs dont work. The morphControler have the weights changed
well, and i check the position of the vertex in each morph target, but i can
see it.
If on the handler of DAE loader i change any morph weight, it works, but in
the next render it doesnt. Its seem that the skinControler makes something
that breaks the morphControler...
I think to upload an example of the problem, but i dont decide what to
upload, because its dont be a "visual" problem. In you think any example or
code will help to understand, ask me.
Any ideas about? Thanks in advance!!
Habichuela
(Sorry my bad english, im from Spain)