tom rhodes
2010-07-06 15:07:14 UTC
nice work nick, this would be a good thing to port i reckon,
http://blog.soulwire.co.uk/laboratory/flash/as3-flocking-steering-behaviors
<http://blog.soulwire.co.uk/laboratory/flash/as3-flocking-steering-behaviors>right
now it's using the native flash player 10 3d stuff, he's using
Matrix3D.pointAt() to get the boids to face where they are heading. not sure
how easy this would be to port to papervision...
http://blog.soulwire.co.uk/laboratory/flash/as3-flocking-steering-behaviors
<http://blog.soulwire.co.uk/laboratory/flash/as3-flocking-steering-behaviors>right
now it's using the native flash player 10 3d stuff, he's using
Matrix3D.pointAt() to get the boids to face where they are heading. not sure
how easy this would be to port to papervision...
Not that I know of but would be interested... I have been wanting to port
over some tests I did with processing a few months back....
http://nickgs.com/boidlab_v1
Nick
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over some tests I did with processing a few months back....
http://nickgs.com/boidlab_v1
Nick
Hi all,
after some googling i only came across some old code for papervision3d
boids. does anyone know of an implementation of boids for papervision?
cheers,
tom.
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_______________________________________________after some googling i only came across some old code for papervision3d
boids. does anyone know of an implementation of boids for papervision?
cheers,
tom.
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