Discussion:
First steps - runtime MovieClip as Texture
Christian Parsons
2007-03-12 22:10:21 UTC
Permalink
Hi,
IŽve been following all the PaperVision stuff, and itŽs really great! very
nice job. thanks a lot.
Now iŽm making my first steps with it, still working with AS2...
and I have a question: Is it possible to use a MovieClip created at run time
as a texture? not to take it from the library...
the trouble came when I was trying to make a net of dynamically created
texts, so I used MovieAssetMaterial, but it uses as argument a String
reference to the id library linkage...
IŽve been searching for a solution in all the past mails and I got the 3d
InputText (with shadow...) example. but it takes the input text form the
library, and itŽs only one, not a hundred... iŽm trying to avoid the
impossible manual work of creating each movieClip...

whenever somebody wants, IŽm available to help with tutorials stuff.

Thank you a lot for Papervision.
--
Christian Parsons
www.chparsons.com.ar
Richard Leggett
2007-03-12 22:19:33 UTC
Permalink
I know this is OT, please let me know if unsuitable. But I thought some
might appreciate some 3D developments springing up here and there in
other areas of the web.

So this is nowhere near PV3D, but interesting use of the Canvas tag and
JavaScript in FF/Opera/Safari:

http://ajax3d.sourceforge.net/ (Remember the Sentinel ;)
http://abrahamjoffe.com.au/ben/canvascape/
http://abrahamjoffe.com.au/ben/canvascape/textures.htm

Anyway, back to work with this collision detection....
Christian Parsons
2007-03-12 22:55:00 UTC
Permalink
Maybe you knew this...

http://www1.rasterwerks.com/game/phosphor/beta1.asp
Post by Richard Leggett
I know this is OT, please let me know if unsuitable. But I thought some
might appreciate some 3D developments springing up here and there in
other areas of the web.
So this is nowhere near PV3D, but interesting use of the Canvas tag and
http://ajax3d.sourceforge.net/ (Remember the Sentinel ;)
http://abrahamjoffe.com.au/ben/canvascape/
http://abrahamjoffe.com.au/ben/canvascape/textures.htm
Anyway, back to work with this collision detection....
_______________________________________________
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--
Christian Parsons
www.chparsons.com.ar
Carlos Lunetta
2007-03-13 01:46:54 UTC
Permalink
for that one in flash we'll have to wait a couple of years... ah, sweet
hardware acceleration.
Post by Christian Parsons
Maybe you knew this...
http://www1.rasterwerks.com/game/phosphor/beta1.asp
I know this is OT, please let me know if unsuitable. But I thought some
might appreciate some 3D developments springing up here and there in
other areas of the web.
So this is nowhere near PV3D, but interesting use of the Canvas tag and
http://ajax3d.sourceforge.net/ (Remember the Sentinel ;)
http://abrahamjoffe.com.au/ben/canvascape/
<http://abrahamjoffe.com.au/ben/canvascape/>
http://abrahamjoffe.com.au/ben/canvascape/textures.htm
Anyway, back to work with this collision detection....
_______________________________________________
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<http://osflash.org/mailman/listinfo/papervision3d_osflash.org>
--
Christian Parsons
www.chparsons.com.ar <http://www.chparsons.com.ar>
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Richard Leggett
2007-03-13 14:13:52 UTC
Permalink
Haha Ralph, you meant Gloom? Zeewolf? Some great Amiga classics. Come one
guys, first person to do the red and white chequered bouncing ball in PV3D
gets a pint ;)

Cool director example btw, unfortunately on an intelmac you have to run it
under Rosetta emulation as they haven't made a mactel plugin (which is
extremely slow).
Post by Carlos Lunetta
for that one in flash we'll have to wait a couple of years... ah, sweet
hardware acceleration.
Maybe you knew this...
http://www1.rasterwerks.com/game/phosphor/beta1.asp
Post by Richard Leggett
I know this is OT, please let me know if unsuitable. But I thought some
might appreciate some 3D developments springing up here and there in
other areas of the web.
So this is nowhere near PV3D, but interesting use of the Canvas tag and
http://ajax3d.sourceforge.net/ (Remember the Sentinel ;)
http://abrahamjoffe.com.au/ben/canvascape/
http://abrahamjoffe.com.au/ben/canvascape/textures.htm
Anyway, back to work with this collision detection....
_______________________________________________
Papervision3D mailing list
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
--
Christian Parsons
www.chparsons.com.ar
------------------------------
_______________________________________________
Papervision3D mailing list
_______________________________________________
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Cahva
2007-03-13 14:54:50 UTC
Permalink
Ehhehe.. My first test with PV3D was to change the texture of the earth example
to checkuered red and white ;) I didnt do the bounce thought.. Do I get half
pint still? :D

Gloom was very fast to my memory althought the first AB3D had the best level
design and feel.

BTW, heres an interesting read about those doom clones:
http://www.amigahistory.co.uk/doomclone.html

PV3D reminds me very much about Amiga because we had to struggle also with
software only(+ also chunky to planar conversion) in those days. There was/is
also the charm when pushing the limits when trying to get the best out of
machine with limitations.

If someone wants to get some inspiration to create something special/cool with
PV3D then take a look at amiga demoscene archive for some sweet demoscene
productions:
http://ada.untergrund.net/

Unfortunately theres no video version for all of them.
Post by Richard Leggett
Haha Ralph, you meant Gloom? Zeewolf? Some great Amiga classics. Come
one guys, first person to do the red and white chequered bouncing ball
in PV3D gets a pint ;)
Cool director example btw, unfortunately on an intelmac you have to run
it under Rosetta emulation as they haven't made a mactel plugin (which
is extremely slow).
for that one in flash we'll have to wait a couple of years... ah,
sweet hardware acceleration.
Post by Christian Parsons
Maybe you knew this...
http://www1.rasterwerks.com/game/phosphor/beta1.asp
I know this is OT, please let me know if unsuitable. But I thought some
might appreciate some 3D developments springing up here and there in
other areas of the web.
So this is nowhere near PV3D, but interesting use of the Canvas tag and
http://ajax3d.sourceforge.net/ (Remember the Sentinel ;)
http://abrahamjoffe.com.au/ben/canvascape/
<http://abrahamjoffe.com.au/ben/canvascape/>
http://abrahamjoffe.com.au/ben/canvascape/textures.htm
Anyway, back to work with this collision detection....
_______________________________________________
Papervision3D mailing list
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
<http://osflash.org/mailman/listinfo/papervision3d_osflash.org>
--
Christian Parsons
www.chparsons.com.ar <http://www.chparsons.com.ar>
------------------------------------------------------------------------
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Zeh Fernando
2007-03-13 15:09:46 UTC
Permalink
Post by Cahva
If someone wants to get some inspiration to create something special/cool with
PV3D then take a look at amiga demoscene archive for some sweet demoscene
http://ada.untergrund.net/
Unfortunately theres no video version for all of them.
Mindcandy 2 to the rescue
http://www.mindcandydvd.com/

Here's the trailer
http://video.google.com/videoplay?docid=6314392822698095804



Zeh
Rob Bateman
2007-03-13 15:17:28 UTC
Permalink
Impressive voxel engine ralph... very interesting way of doing landscapes.

doing a bit of reading about the technique. This article has quite a lot of
useful information:

http://www.flipcode.com/articles/voxelland_part01.shtml

There have been so many great Amiga moments, but while we're on the subject
does anyone remember the Enigma Megademo? those were the days when people
were impressed by a 900 point bouncing sphere... *eyes glaze over*

Rob
Post by Richard Leggett
Haha Ralph, you meant Gloom? Zeewolf? Some great Amiga classics. Come one
guys, first person to do the red and white chequered bouncing ball in PV3D
gets a pint ;)
Cool director example btw, unfortunately on an intelmac you have to run it
under Rosetta emulation as they haven't made a mactel plugin (which is
extremely slow).
Post by Carlos Lunetta
for that one in flash we'll have to wait a couple of years... ah, sweet
hardware acceleration.
Maybe you knew this...
http://www1.rasterwerks.com/game/phosphor/beta1.asp
Post by Richard Leggett
I know this is OT, please let me know if unsuitable. But I thought some
might appreciate some 3D developments springing up here and there in
other areas of the web.
So this is nowhere near PV3D, but interesting use of the Canvas tag and
http://ajax3d.sourceforge.net/ (Remember the Sentinel ;)
http://abrahamjoffe.com.au/ben/canvascape/
http://abrahamjoffe.com.au/ben/canvascape/textures.htm
Anyway, back to work with this collision detection....
_______________________________________________
Papervision3D mailing list
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
--
Christian Parsons
www.chparsons.com.ar
------------------------------
_______________________________________________
Papervision3D mailing list
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
_______________________________________________
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_______________________________________________
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--
Rob Bateman
Senior Creative Developer

Work: 0207 7804841
Mobile: 07714 329 073

rob.bateman-***@public.gmane.org | http://www.akqa.com

AKQA, 1 St John's Lane, London EC1M 4BL, UK.
Cahva
2007-03-13 23:09:06 UTC
Permalink
Post by Richard Leggett
Haha Ralph, you meant Gloom? Zeewolf? Some great Amiga classics. Come
one guys, first person to do the red and white chequered bouncing ball
in PV3D gets a pint ;)
http://cahva.wmhost.com/boing/boingdemo.html

:D

Ok. I was bored :) Where should I collect that pint? :)
Richard Leggett
2007-03-13 23:12:58 UTC
Permalink
Hahaha truly superb, respect! If you can get to London the pint is on
Rob (you don't mind Rob....hello???)
Post by Cahva
Post by Richard Leggett
Haha Ralph, you meant Gloom? Zeewolf? Some great Amiga classics. Come
one guys, first person to do the red and white chequered bouncing ball
in PV3D gets a pint ;)
http://cahva.wmhost.com/boing/boingdemo.html
:D
Ok. I was bored :) Where should I collect that pint? :)
_______________________________________________
Papervision3D mailing list
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Ralph Hauwert
2007-03-14 09:52:38 UTC
Permalink
Hahaha!

Carlos and me have been talking alot about demoscene stuff, and how
they are an inspiration if you look on how these people optimize. Nice
Boing Ball!

And uhh.. that game; it was :

"Breathless- The first Amiga game to feature 1*1 pixel mode. The game
improved on other Doom clones with the ability to look up and down. It
also had intelligent enemies that actually put up a fight, as well as
long levels that fun to play. Lovely."

I still love that game.
Post by Richard Leggett
Hahaha truly superb, respect! If you can get to London the pint is on
Rob (you don't mind Rob....hello???)
Post by Cahva
Post by Richard Leggett
Haha Ralph, you meant Gloom? Zeewolf? Some great Amiga classics. Come
one guys, first person to do the red and white chequered bouncing ball
in PV3D gets a pint ;)
http://cahva.wmhost.com/boing/boingdemo.html
:D
Ok. I was bored :) Where should I collect that pint? :)
_______________________________________________
Papervision3D mailing list
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
_______________________________________________
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--
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FlashCoder
Carlos Ulloa
2007-03-14 10:49:45 UTC
Permalink
I remember the first time I saw that ball :)

C4RL05
// noventaynueve.com
// papervision3d.org
Post by Ralph Hauwert
Hahaha!
Carlos and me have been talking alot about demoscene stuff, and how
they are an inspiration if you look on how these people optimize. Nice
Boing Ball!
"Breathless- The first Amiga game to feature 1*1 pixel mode. The game
improved on other Doom clones with the ability to look up and down. It
also had intelligent enemies that actually put up a fight, as well as
long levels that fun to play. Lovely."
I still love that game.
Post by Richard Leggett
Hahaha truly superb, respect! If you can get to London the pint is on
Rob (you don't mind Rob....hello???)
Post by Cahva
Post by Richard Leggett
Haha Ralph, you meant Gloom? Zeewolf? Some great Amiga classics. Come
one guys, first person to do the red and white chequered bouncing
ball
Post by Richard Leggett
Post by Cahva
Post by Richard Leggett
in PV3D gets a pint ;)
http://cahva.wmhost.com/boing/boingdemo.html
:D
Ok. I was bored :) Where should I collect that pint? :)
_______________________________________________
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FlashCoder
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Chris Young
2011-03-14 00:06:25 UTC
Permalink
http://cahva.wmhost.com/boing/boingdemo.html> >
:D>
Ok. I was bored :) Where should I collect that pint? :)
This is brilliant.

I've been looking all over for a Flash Amiga Bouncing Ball.

Is there any chance you could share the source?

Cheers

Chris

Andy Makely
2007-03-14 13:57:34 UTC
Permalink
Excellent! Wow, that boing takes me back. I went through a lot of 3D Amiga
software...Sculpt3D, Turbo Silver, Real3D...those were the days! Very slow,
tedious rendering days.

Is the juggler demo next on the list? :)

--
andy makely
Post by Cahva
Post by Richard Leggett
Haha Ralph, you meant Gloom? Zeewolf? Some great Amiga classics. Come
one guys, first person to do the red and white chequered bouncing ball
in PV3D gets a pint ;)
http://cahva.wmhost.com/boing/boingdemo.html
:D
Ok. I was bored :) Where should I collect that pint? :)
Cahva
2007-03-16 12:08:26 UTC
Permalink
Hey dont tempt me :) That would actually be quite a challenge with reflections
and shadows.. Shadows are doable but I dont know about those reflections(glass
balls). Anyway I have to do some serious learning with PV3D and AS3. That
boingball was my first attempt to do something with as3 and pv3d. I havent done
anything(atleast useful) with flash since 2003 which was the last flashdemo I
did(for Assembly 2003) so I have LOT of catching up to do with Flash :) PV3D
started the interest again so thanks to all involved in this project!

Yes, those were the days.. I used or atleast tried all of them. The king of all
ofcourse was Lightwave but I never got around with that. So I used Real3D and
later Cinema4D which IMHO was the easiest of them all to use but the output
wasnt at the same level as others. But very good modeller..
Post by Andy Makely
Excellent! Wow, that boing takes me back. I went through a lot of 3D
Amiga software...Sculpt3D, Turbo Silver, Real3D...those were the days!
Very slow, tedious rendering days.
Is the juggler demo next on the list? :)
--
andy makely
Post by Richard Leggett
Haha Ralph, you meant Gloom? Zeewolf? Some great Amiga classics. Come
one guys, first person to do the red and white chequered bouncing ball
in PV3D gets a pint ;)
http://cahva.wmhost.com/boing/boingdemo.html
:D
Ok. I was bored :) Where should I collect that pint? :)
------------------------------------------------------------------------
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Ralph Hauwert
2007-03-12 23:14:35 UTC
Permalink
Hej Richard!

Thanks for the links. I don't really think it's that far OT, although
the canvas scape examples are technically seen nowhere near what PV3D
is doing; that's a raycasting engine, which uses an entirely different
trick to render to to screen, and be that fast. I still think one of
the masters of this trick must be John Carmack. Although I have this
old Amiga AGA game in mind which name I can't remember which was
getting awesome speed and raycasting tricks to do this. (not
alienbreed3d 2, another one...damn my memory...)

I still love all these tricks from the old days to fake 3D, and by now
they just about all done in Flash. Raycasting is done, Mode7 is done.
As an extension to Raycasting I did a 6DOF voxel (2d) engine in Flash
a while back :
http://www.unitzeroone.com/blog/flash_examples/flash_9_example_3d_landscapes.html

The Ajax3D engine really gives a good sense of where they are at in
terms of 3D. Very low poly, small display area. Interresting, but not
really very usable as more as a tech demo at this moment.

I really think this is where PV3D has a head start : it will be usable
in a real world environment as opposed to being a tech demo.

The director demo Christian sent is one of my all time favorites
still. Playing Quake in a browser ? Wow ;-). I wonder when the
Director people pick up on the tricks we are employing for shading,
and realize they can use the Flash 8 filters for their textures. ;-)

Ralph.
Post by Richard Leggett
I know this is OT, please let me know if unsuitable. But I thought some
might appreciate some 3D developments springing up here and there in
other areas of the web.
So this is nowhere near PV3D, but interesting use of the Canvas tag and
http://ajax3d.sourceforge.net/ (Remember the Sentinel ;)
http://abrahamjoffe.com.au/ben/canvascape/
http://abrahamjoffe.com.au/ben/canvascape/textures.htm
Anyway, back to work with this collision detection....
_______________________________________________
Papervision3D mailing list
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
--
Ralph Hauwert
FlashCoder
Carlos Ulloa
2007-03-12 22:54:25 UTC
Permalink
Hi Christian,

Use MovieMaterial instead of MovieAssetMaterial.

Maybe we should rename MovieAssetMaterial to MovieLibraryMaterial, but maybe
in Flex it's called something else. Same thing for BitmapAssetMaterial...
Any thoughts?

C4RL05
// noventaynueve.com
// papervision3d.org
Post by Christian Parsons
Hi,
IŽve been following all the PaperVision stuff, and itŽs really great! very
nice job. thanks a lot.
Now iŽm making my first steps with it, still working with AS2...
and I have a question: Is it possible to use a MovieClip created at run
time as a texture? not to take it from the library...
the trouble came when I was trying to make a net of dynamically created
texts, so I used MovieAssetMaterial, but it uses as argument a String
reference to the id library linkage...
IŽve been searching for a solution in all the past mails and I got the 3d
InputText (with shadow...) example. but it takes the input text form the
library, and itŽs only one, not a hundred... iŽm trying to avoid the
impossible manual work of creating each movieClip...
whenever somebody wants, IŽm available to help with tutorials stuff.
Thank you a lot for Papervision.
--
Christian Parsons
www.chparsons.com.ar
_______________________________________________
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