yeah, I'm glad they're finally taking these steps too. I'd harped on 3D
back in MX beta and it was all met with contempt and mockery. So, I'm a
Yeah now I wish I'd seen the demos, that sounds REALLY nice indeed. That's
definitely where they need to be going. As long as away's api is easy to
use/understand, you can bet I'll use it if need be. They do some great
work. I wasnt a fan of their untyped work, but that's been well over a year
if not 2yrs now. I would hope they've changed that.
Post by Merrill, JasonPost by John GrdenHey Jason, did they talk about PB and it's role?
Yes, they said there will be two ways to talk to the graphics hardware for
low-level developers (i.e. 3D Framework developers). AGAL, which stands for
Adobe Graphics Assembly Language, and PixelBender3D, which generates the
necessary bytecode for you to hand off to the GPU. Thats what my notes say
anyway. I didnt attend the PixelBender3D session as I had a conflict, but
its apparently on Adobe TV.
I see this all as a direct, long-needed volley into the hardware
acceleration world that Unity is already in. One of the Adobe Molehill
engineers told me the reason they havent done it yet is because its very
difficult to do, and they want to do it right. Whether thats the right
approach, I cant say, but I am glad to see them do this, its LONG overdue
to have 3D support in Flash done properly (and natively for that matter).
So kind of a bad time for Papervision3D team to give up. J hahha just
joking John (half seriously). But I will admit I nearly abandoned PV3D
because of the z-depth sorting issues and lack of things like dynamic
shadows, but Im really excited for the future when Molehill takes off.
Really, the demos they showed in the sessions blew me away. The Away3D guys
showed a tree they generated at random that had 40,000 polygons and then
they duplicated the tree several times to bring the total polygon count on
the screen to several million (I think they estimated about 4 million
polygons) and the rendering was smooth, and the animation around them was
smooth. It was very impressive. They also showed a dynamic waving flag that
showed cloth material could be dynamic and respond to things like wind or
touching or whatever, and have little effect on performance.
Really, even with Unity already out the door, I think the future is bright
for 3D on the Flash platform. Molehill by the way will also be supported in
AIR and mobile.
* *Jason Merrill
Instructional Technology Architect**
* **Bank of America* Global Learning
*Sent:* Friday, October 29, 2010 10:37 AM
*Subject:* Re: [Papervision3D] is PV3D dead ?
Hey Jason, did they talk about PB and it's role? Just wondering if they
addressed shaders and access to that end of it? if they're making a higher
level api for the general public (which is a very good thing), are they
planning on making standard shader sets as well in that same api?
On Fri, Oct 29, 2010 at 9:21 AM, Merrill, Jason <
Post by John GrdenJust like that Adobe leaves the work of integrating it, doing a
framework/ engine, doing editors etc to the community.
Post by John GrdenYouŽre fine with all that? Nice for you, but yeah, that doesnŽt mean that
others who are not satisfied
Post by John Grdenwith that donŽt understand it and are just confused.
They arent. Adobe will also be releasing a library code named Proscenium
which will be a 3-D framework for developers. They are focusing on making
3D accessible it may not be as high-end as say, Alternativa, but thats OK
according to them because they want to focus on making 3D accessible for
basic functions and for people who dont need something as high-end as
Alternativa. This is according to one of the Adobe people I spoke to after
the Flash Player 3D Future session. This seems to be a smart approach to me,
focusing on the hardware acceleration and providing hooks for 3D engine
developers who are years ahead anyway, while also providing a basic 3D API
for developers who need nothing more.
* *Jason Merrill
Instructional Technology Architect
* **Bank of America* Global Learning
*Sent:* Friday, October 29, 2010 5:07 AM
*Subject:* Re: [Papervision3D] is PV3D dead ?
No, there is not a lot of confusion, people already discussed those points.
That several dislike it that not all existing IDE and api/ language made
stuff gets accelerated but only video and molehill using things is what many
dislike. Just like that Adobe leaves the work of integrating it, doing a
framework/ engine, doing editors etc to the community.
YouŽre fine with all that? Nice for you, but yeah, that doesnŽt mean that
others who are not satisfied with that donŽt understand it and are just
confused.
Am I the only one here who attended Max and went to the 3D sessions? Seems
like there is a lot of misunderstanding going on in these threads.
Molehill has a low-level AS3-based 3D API (using something new called Adobe
Assembler Language or something like that, I have the actual name in my
notes, but not with me at the moment) to talk to the GPU. That API is not
for 99.9% of the Flash developers out there, its for the people who build
Flash-based 3D engines. What it enables is engines like Away3D, Yogurt3D and
Alternativa3D to do hardware rendering of 3d on a new layer. These teams
already have a Flash player 10.2 (Molehill) developer preview release they
are using to demo their use hardware acceleration. Molehill is NOT for your
So Molehill will have 3 rendering layers (these are not the same thing as
the layers in the IDE). The topmost layer being what you use now, the
regular old display list that is not hardware accelerated (Papervision and
everthing else 2D like Sprites and TextFields). The middle layer being
hardware accelerated 3D via the new APIs, and the third bottom layer being
stage video, which is also hardware accelerated.
Check out these YouTube demos of what Molehill will allow 3D frameworks
like Away 3D and Alternativa to do with your GPU.
http://youtu.be/hCXxCD_GYTA
http://youtu.be/KcKvS983K8c
http://youtu.be/9LAN5GHm5eM
Molehill/Flash 10.2 is scheduled for public release this summer.
* *Jason Merrill
Instructional Technology Architect
* **Bank of America* Global Learning
*Sent:* Thursday, October 28, 2010 11:50 AM
*Subject:* Re: [Papervision3D] is PV3D dead ?
In all honesty, we'd love to see PV3D continue to be developed. We stopped
because the new 3D api from adobe wasn't giving us anything that provided a
better experience over what we already had. There were no speed increases
or anything magical. Just an API.
Until adobe makes the experience with PB seamless (ie: AS3 api leverages PB
and at the same speeds), it's just a toy for the few.
So, with that, we didn't see much point in just rewriting PV3D for the sake
of a new api that didn't give us any benefit. That and being
disenfranchised by adobe's lack of support for hardware is just a killer to
the moral.
I've moved on to products that actually allow me to leverage all of my
experience with PV3D/AS3 - Unity3D being one of them. They're about 5-7yrs
ahead of adobe right now with regards to a 3D browser based plugin for 3D.
Not to mention you can create for many different platforms of course.
I think the final straw for me was when I realized I was able to do 10x's
more on an *IPHONE* with Unity3D than in a browser with flash.
It's unbelievable the lack of power you deal with when you're doing 3D
flash - it's a joke. Thing is, you don't know about the joke until you step
out and experience something else. So when I hear about "incredible demo's"
from away, I think kudo's to those guys for their talent for sure, but I
have to ask - *why*? It's pointless. It's like they're all dealing with a
volkswagon - sure, you can put a kick-ass paint job on it, rims, stereo, but
at the end of the day, guess what?! it's still a freakin' volkswagon. You
can't change the engine, you can't change the tranny - it's still a
volkswagon.
If the flash player changes, I'm sure PV3D will leverage it. It may not
have the rims/tires/paint/stereo system that other engines have right now,
but it's fast, reliable and has a great and easy to understand API.
Ralph took PVX with him when he left the team.
Last known papervision is PV3 on github, which is not updated for almost a year.
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