Discussion:
collada and AS3Mod
Makc
2010-07-10 13:48:37 UTC
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I don't really know all the juicy details, but collada is basically
lots of meshes, right? So, you can loop over collada tree and apply
modifiers to each mesh individually.
tom rhodes
2010-07-12 10:38:30 UTC
Permalink
i'll be giving that a go, my problem was wanting to modify a mesh which had
children, which as3mod won't do (although it does say that in the future it
might).
Post by Makc
I don't really know all the juicy details, but collada is basically
lots of meshes, right? So, you can loop over collada tree and apply
modifiers to each mesh individually.
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Makc
2010-07-12 11:26:30 UTC
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as3dmod doesn't do anything to object transformation, afaik, so
there's no need for special handling of the children. applying same
modifier on them separately should do the trick.
Post by tom rhodes
i'll be giving that a go, my problem was wanting to modify a mesh which had
children, which as3mod won't do (although it does say that in the future it
might).
Post by Makc
I don't really know all the juicy details, but collada is basically
lots of meshes, right? So, you can loop over collada tree and apply
modifiers to each mesh individually.
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http://osflash.org/mailman/listinfo/papervision3d_osflash.org
_______________________________________________
Papervision3D mailing list
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
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