Oh, and be sure to check out this demo of hardware acceleration via Molehill and Alternativa3D:
(pay attention to the dynamic shadows and lighting effects produced by the monsters)
Jason Merrill
Instructional Technology Architect
Bank of America Global Learning
From: papervision3d-bounces-***@public.gmane.org [mailto:papervision3d-bounces-***@public.gmane.org] On Behalf Of Merrill, Jason
Sent: Thursday, October 28, 2010 11:45 PM
To: papervision3d-***@public.gmane.org
Subject: Re: [Papervision3D] adobe vs. papervision = :( ?
I just got back from Adobe Max where I attended several sessions on the future of 3D in the Flash player. The consensus? Papervision paved the way for what's possible with 3D in Flash, but Papervision3D is DEAD. The frameworks to get serious about are Alternativa3D and Away 3D. Secondary would probably be Yogurt3d AND Flare3D. Regardless, any framework now that wants to be taken seriously need to tap into the Molehill API which allows low-level access to the GPU for hardware rendering. Any 3D engine that won't be able to do that when Molehill (Flash player 10.2) goes live in the summer of 2011 is mostly irrelevant. And any framework not actively being worked on
My recommendation? Get up to speed on either Alternativa 3d or Away 3d. They showed some AMAZING demos at Max, the performance and rendering blew me away. So awesome now we can do things like render millions of polygon, eliminate depth sorting uses, render dynamic shadows, etc. The last session on the last day at Max was a showcase from the Alternativa3D guys and the Away3D guys. I'd maybe give a slight edge from what I gathered at the conference, demos and booths to Alternativa, but both are worth looking into and can do some amazing things. I mean, stuff that can almost compete with consoles and PC games. Certainly games like World of Warcraft, NASCAR Racing and Civilization will be possible next summer with Molehill. You might not be able to do a full-blown effects laden Halo or
Call of Duty with explosions and junk, but I don't think that's too far off. Check out some of the demos on YouTube.
Hardware accelerated Alternativa3D using Molehill:
http://youtu.be/hCXxCD_GYTA
http://youtu.be/KcKvS983K8c
Hardware accelerated Away3d using Molehill:
http://youtu.be/9LAN5GHm5eM
Jason Merrill
Instructional Technology Architect
Bank of America Global Learning
From: papervision3d-bounces-***@public.gmane.org [mailto:papervision3d-bounces-***@public.gmane.org] On Behalf Of Ross Sclafani
Sent: Thursday, October 28, 2010 9:30 AM
To: papervision3d-***@public.gmane.org
Subject: Re: [Papervision3D] adobe vs. papervision = :( ?
for the record, i prefer free beer..
[takes out sunglasses]
..although that often provides me freedom to operate..
[unfolds them]
..my magic..
[puts them on]
on the ladies.
[smile with bling effect]
Ross P. Sclafani
design / technology / creative
http://ross.sclafani.net
http://www.twitter.com/rosssclafani
(347) 204.5714
[cid:image001.jpg-UvqGogqDWOMpsAGtWLw6+***@public.gmane.org]
If you don't have a plan B, you don't have a plan.
On Oct 28, 2010, at 9:23 AM, Stig Kristiansen wrote:
Business reasons, not development reasons.
The correct business term is "freedom to operate".
On 10/28/2010 2:45 PM, Makc wrote:
On Thu, Oct 28, 2010 at 3:41 PM, Stig Kristiansen
<stig-VeYH5EKW6FFx67MzidHQgQC/***@public.gmane.org<mailto:stig-VeYH5EKW6FFx67MzidHQgQC/***@public.gmane.org>> wrote:
Is Away open source?
yes, why?
I know Alternativa is only free as in free-beer. In my type of projects
having access to the source is actually an essential requirement.
you can't directly hack into core classes, but you can extend/override
stuff, seems enough to me.
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