Discussion:
adobe vs. papervision = :( ?
Ross Sclafani
2010-10-28 00:26:11 UTC
Permalink
see fwd below.

thoughts?

Ross P. Sclafani
designer / filmmaker

http://ross.sclafani.net
http://www.twitter.com/rosssclafani
(347) 204.5714

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Date: October 27, 2010 5:55:11 PM EDT
Subject: [FlashCodersNY] Re: project Molehill demo video and beta tester blog post
hmm, wonder if Adobe has some issue with papervision... from
http://labs.adobe.com/technologies/flash/molehill/
The 3D capabilities enabled by the new APIs will also be available to
the broader developer community through popular ActionScript® 3D
frameworks, such as Alternativa3D, Away3d, Flare3D, Sophie3D or
Yogurt3D.
<<<<<<<<<<<<<<<<
...don't see papervision3D there... oversight?
Regards,
Hudson
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Mark I. Ross
2010-10-28 00:39:10 UTC
Permalink
I don't think it's any surprise that the other mentioned engines are
under active development whle we haven't heard anything about PV3D in a
long, long time. I mean, the last publicly discussed official updates
being around a year ago....that's a long time.

ie.
http://twitter.com/papervision3d

:(
Post by Ross Sclafani
see fwd below.
thoughts?
Ross P. Sclafani
designer / filmmaker
http://ross.sclafani.net
http://www.twitter.com/rosssclafani
(347) 204.5714
[ Saving the universe, one email at a time. ]
Welcome to Web 3.0^(TM)
*Please consider future generations before printing electronic documents.*
*Date: *October 27, 2010 5:55:11 PM EDT
*Subject: **[FlashCodersNY] Re: project Molehill demo video and beta
tester blog post*
hmm, wonder if Adobe has some issue with papervision... from
http://labs.adobe.com/technologies/flash/molehill/
The 3D capabilities enabled by the new APIs will also be available to
the broader developer community through popular ActionScript® 3D
frameworks, such as Alternativa3D, Away3d, Flare3D, Sophie3D or
Yogurt3D.
<<<<<<<<<<<<<<<<
...don't see papervision3D there... oversight?
Regards,
Hudson
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Stig Kristiansen
2010-10-28 01:23:09 UTC
Permalink
This is very good news for anyone working with 3D in Flash, the
performance will increase several orders of magnitude and advanced
shaders will be available.

Mind you, there will still be a need for 3D engines in Flash because the
new API by Adobe is very low level and hard to use directly, it will
probably be more akin to working with OpenGL 2/3 and shaders directly.
Most developers will want something similar to a game engine (like
papervision3d) that gives a more high-level abstract approach to 3D.

Unfortunately, I do not think papervision3d will be one of those
engines. Because all development has obviously ceased completely, I mean
there has been no news for a year now and the development collaboration
site that was set up and announced seem completely dead.

Of course papervision3d is open-source so anyone can pick up the pieces
and run with them.

Personally I am not sure the architecture in papervision3d will be a
good fit with the new API, it will probably require quite a refactoring
to be able to fully utilize the power in the new API. But this is
guesswork based on what little information is out on the new APIs.

Also, there will be at least a year before the first Flash player
supporting this stuff goes golden and is available for the general public.

Just my 0.05$
Post by Ross Sclafani
see fwd below.
thoughts?
Ross P. Sclafani
designer / filmmaker
http://ross.sclafani.net
http://www.twitter.com/rosssclafani
(347) 204.5714
[ Saving the universe, one email at a time. ]
Welcome to Web 3.0™
*Please consider future generations before printing electronic documents.*
*Date: *October 27, 2010 5:55:11 PM EDT
*Subject: **[FlashCodersNY] Re: project Molehill demo video and beta
tester blog post*
hmm, wonder if Adobe has some issue with papervision... from
http://labs.adobe.com/technologies/flash/molehill/
The 3D capabilities enabled by the new APIs will also be available to
the broader developer community through popular ActionScript® 3D
frameworks, such as Alternativa3D, Away3d, Flare3D, Sophie3D or
Yogurt3D.
<<<<<<<<<<<<<<<<
...don't see papervision3D there... oversight?
Regards,
Hudson
--
You received this message because you are subscribed to the Google
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Ross Sclafani
2010-10-28 01:58:02 UTC
Permalink
Alternativa is one such engine. Are the other engines well ahead of papervision at this point? I haven't touched any of the others.. Votes of what's best right now?

Choosing via logo or product name was easier with papervision.. Both spot on.


Ross P. Sclafani
Design / Technology / Creative
347.204.5714
http://ross.sclafani.net
http://www.twitter.com/rosssclafani
This is very good news for anyone working with 3D in Flash, the performance will increase several orders of magnitude and advanced shaders will be available.
Mind you, there will still be a need for 3D engines in Flash because the new API by Adobe is very low level and hard to use directly, it will probably be more akin to working with OpenGL 2/3 and shaders directly. Most developers will want something similar to a game engine (like papervision3d) that gives a more high-level abstract approach to 3D.
Unfortunately, I do not think papervision3d will be one of those engines. Because all development has obviously ceased completely, I mean there has been no news for a year now and the development collaboration site that was set up and announced seem completely dead.
Of course papervision3d is open-source so anyone can pick up the pieces and run with them.
Personally I am not sure the architecture in papervision3d will be a good fit with the new API, it will probably require quite a refactoring to be able to fully utilize the power in the new API. But this is guesswork based on what little information is out on the new APIs.
Also, there will be at least a year before the first Flash player supporting this stuff goes golden and is available for the general public.
Just my 0.05$
Post by Ross Sclafani
see fwd below.
thoughts?
Ross P. Sclafani
designer / filmmaker
http://ross.sclafani.net
http://www.twitter.com/rosssclafani
(347) 204.5714
[ Saving the universe, one email at a time. ]
Welcome to Web 3.0™
Please consider future generations before printing electronic documents.
Date: October 27, 2010 5:55:11 PM EDT
Subject: [FlashCodersNY] Re: project Molehill demo video and beta tester blog post
hmm, wonder if Adobe has some issue with papervision... from
http://labs.adobe.com/technologies/flash/molehill/
The 3D capabilities enabled by the new APIs will also be available to
the broader developer community through popular ActionScript® 3D
frameworks, such as Alternativa3D, Away3d, Flare3D, Sophie3D or
Yogurt3D.
<<<<<<<<<<<<<<<<
...don't see papervision3D there... oversight?
Regards,
Hudson
--
You received this message because you are subscribed to the Google Groups "FlashCodersNY" group.
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_______________________________________________
Papervision3D mailing list
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
_______________________________________________
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http://osflash.org/mailman/listinfo/papervision3d_osflash.org
Mark I. Ross
2010-10-28 11:49:50 UTC
Permalink
I favour Away3d/Away3dLite, especially now that they added proper BSP
support you can make shit like first person shooters, etc....
Post by Ross Sclafani
Alternativa is one such engine. Are the other engines well ahead of
papervision at this point? I haven't touched any of the others.. Votes
of what's best right now?
Choosing via logo or product name was easier with papervision.. Both spot on.
Ross P. Sclafani
Design / Technology / Creative
347.204.5714
http://ross.sclafani.net
http://www.twitter.com/rosssclafani
Post by Stig Kristiansen
This is very good news for anyone working with 3D in Flash, the
performance will increase several orders of magnitude and advanced
shaders will be available.
Mind you, there will still be a need for 3D engines in Flash because
the new API by Adobe is very low level and hard to use directly, it
will probably be more akin to working with OpenGL 2/3 and shaders
directly. Most developers will want something similar to a game
engine (like papervision3d) that gives a more high-level abstract
approach to 3D.
Unfortunately, I do not think papervision3d will be one of those
engines. Because all development has obviously ceased completely, I
mean there has been no news for a year now and the development
collaboration site that was set up and announced seem completely dead.
Of course papervision3d is open-source so anyone can pick up the
pieces and run with them.
Personally I am not sure the architecture in papervision3d will be a
good fit with the new API, it will probably require quite a
refactoring to be able to fully utilize the power in the new API. But
this is guesswork based on what little information is out on the new
APIs.
Also, there will be at least a year before the first Flash player
supporting this stuff goes golden and is available for the general public.
Just my 0.05$
Post by Ross Sclafani
see fwd below.
thoughts?
Ross P. Sclafani
designer / filmmaker
http://ross.sclafani.net
http://www.twitter.com/rosssclafani
(347) 204.5714
[ Saving the universe, one email at a time. ]
Welcome to Web 3.0™
*Please consider future generations before printing electronic documents.*
*Date: *October 27, 2010 5:55:11 PM EDT
*Subject: **[FlashCodersNY] Re: project Molehill demo video and
beta tester blog post*
hmm, wonder if Adobe has some issue with papervision... from
http://labs.adobe.com/technologies/flash/molehill/
The 3D capabilities enabled by the new APIs will also be available to
the broader developer community through popular ActionScript® 3D
frameworks, such as Alternativa3D, Away3d, Flare3D, Sophie3D or
Yogurt3D.
<<<<<<<<<<<<<<<<
...don't see papervision3D there... oversight?
Regards,
Hudson
--
You received this message because you are subscribed to the Google
Groups "FlashCodersNY" group.
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_______________________________________________
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John Brookes
2010-10-28 12:08:52 UTC
Permalink
Away3D for me too.
No real point in using PV anymore.
Conceito Digital - Henrique
2010-10-28 12:14:57 UTC
Permalink
I was thinking in learn Alternativa3d...
Away3d is much better then Alternativa?

From: John Brookes
Sent: Thursday, October 28, 2010 10:08 AM
To: papervision3d-***@public.gmane.org
Subject: Re: [Papervision3D] adobe vs. papervision = :( ?

Away3D for me too.
No real point in using PV anymore.




--------------------------------------------------------------------------------
Makc
2010-10-28 12:36:56 UTC
Permalink
On Thu, Oct 28, 2010 at 3:14 PM, Conceito Digital - Henrique
Post by Conceito Digital - Henrique
I was thinking in learn Alternativa3d...
Away3d is much better then Alternativa?
they used to say away is better because it's free, but now they are
both free, so it's equal choice.
Stig Kristiansen
2010-10-28 12:41:25 UTC
Permalink
Is Away open source?

I know Alternativa is only free as in free-beer. In my type of projects
having access to the source is actually an essential requirement.
Post by Makc
On Thu, Oct 28, 2010 at 3:14 PM, Conceito Digital - Henrique
Post by Conceito Digital - Henrique
I was thinking in learn Alternativa3d...
Away3d is much better then Alternativa?
they used to say away is better because it's free, but now they are
both free, so it's equal choice.
_______________________________________________
Papervision3D mailing list
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
Makc
2010-10-28 12:45:46 UTC
Permalink
On Thu, Oct 28, 2010 at 3:41 PM, Stig Kristiansen
Post by Stig Kristiansen
Is Away open source?
yes, why?
Post by Stig Kristiansen
I know Alternativa is only free as in free-beer. In my type of projects
having access to the source is actually an essential requirement.
you can't directly hack into core classes, but you can extend/override
stuff, seems enough to me.
Stig Kristiansen
2010-10-28 13:23:26 UTC
Permalink
Business reasons, not development reasons.

The correct business term is "freedom to operate".
Post by Makc
On Thu, Oct 28, 2010 at 3:41 PM, Stig Kristiansen
Post by Stig Kristiansen
Is Away open source?
yes, why?
Post by Stig Kristiansen
I know Alternativa is only free as in free-beer. In my type of projects
having access to the source is actually an essential requirement.
you can't directly hack into core classes, but you can extend/override
stuff, seems enough to me.
_______________________________________________
Papervision3D mailing list
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
Ross Sclafani
2010-10-28 13:30:23 UTC
Permalink
for the record, i prefer free beer..

[takes out sunglasses]

..although that often provides me freedom to operate..

[unfolds them]

..my magic..

[puts them on]

on the ladies.

[smile with bling effect]

Ross P. Sclafani
design / technology / creative

http://ross.sclafani.net
http://www.twitter.com/rosssclafani
(347) 204.5714



If you don't have a plan B, you don't have a plan.
Post by Stig Kristiansen
Business reasons, not development reasons.
The correct business term is "freedom to operate".
Post by Makc
On Thu, Oct 28, 2010 at 3:41 PM, Stig Kristiansen
Post by Stig Kristiansen
Is Away open source?
yes, why?
Post by Stig Kristiansen
I know Alternativa is only free as in free-beer. In my type of projects
having access to the source is actually an essential requirement.
you can't directly hack into core classes, but you can extend/override
stuff, seems enough to me.
_______________________________________________
Papervision3D mailing list
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
_______________________________________________
Papervision3D mailing list
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
Merrill, Jason
2010-10-29 03:44:35 UTC
Permalink
I just got back from Adobe Max where I attended several sessions on the future of 3D in the Flash player. The consensus? Papervision paved the way for what's possible with 3D in Flash, but Papervision3D is DEAD. The frameworks to get serious about are Alternativa3D and Away 3D. Secondary would probably be Yogurt3d AND Flare3D. Regardless, any framework now that wants to be taken seriously need to tap into the Molehill API which allows low-level access to the GPU for hardware rendering. Any 3D engine that won't be able to do that when Molehill (Flash player 10.2) goes live in the summer of 2011 is mostly irrelevant. And any framework not actively being worked on

My recommendation? Get up to speed on either Alternativa 3d or Away 3d. They showed some AMAZING demos at Max, the performance and rendering blew me away. So awesome now we can do things like render millions of polygon, eliminate depth sorting uses, render dynamic shadows, etc. The last session on the last day at Max was a showcase from the Alternativa3D guys and the Away3D guys. I'd maybe give a slight edge from what I gathered at the conference, demos and booths to Alternativa, but both are worth looking into and can do some amazing things. I mean, stuff that can almost compete with consoles and PC games. Certainly games like World of Warcraft, NASCAR Racing and Civilization will be possible next summer with Molehill. You might not be able to do a full-blown effects laden Halo or
Call of Duty with explosions and junk, but I don't think that's too far off. Check out some of the demos on YouTube.

Hardware accelerated Alternativa3D using Molehill:



Hardware accelerated Away3d using Molehill:




Jason Merrill
Instructional Technology Architect
Bank of America Global Learning






From: papervision3d-bounces-***@public.gmane.org [mailto:papervision3d-bounces-***@public.gmane.org] On Behalf Of Ross Sclafani
Sent: Thursday, October 28, 2010 9:30 AM
To: papervision3d-***@public.gmane.org
Subject: Re: [Papervision3D] adobe vs. papervision = :( ?

for the record, i prefer free beer..

[takes out sunglasses]

..although that often provides me freedom to operate..

[unfolds them]

..my magic..

[puts them on]

on the ladies.

[smile with bling effect]

Ross P. Sclafani
design / technology / creative

http://ross.sclafani.net
http://www.twitter.com/rosssclafani
(347) 204.5714

[cid:image001.jpg-2wMQ5AGOzvjYbfmB8mh6/***@public.gmane.org]
If you don't have a plan B, you don't have a plan.

On Oct 28, 2010, at 9:23 AM, Stig Kristiansen wrote:


Business reasons, not development reasons.

The correct business term is "freedom to operate".

On 10/28/2010 2:45 PM, Makc wrote:

On Thu, Oct 28, 2010 at 3:41 PM, Stig Kristiansen
<stig-VeYH5EKW6FFx67MzidHQgQC/***@public.gmane.org<mailto:stig-VeYH5EKW6FFx67MzidHQgQC/***@public.gmane.org>> wrote:
Is Away open source?
yes, why?

I know Alternativa is only free as in free-beer. In my type of projects
having access to the source is actually an essential requirement.

you can't directly hack into core classes, but you can extend/override
stuff, seems enough to me.

_______________________________________________
Papervision3D mailing list
Papervision3D-***@public.gmane.org<mailto:Papervision3D-***@public.gmane.org>
http://osflash.org/mailman/listinfo/papervision3d_osflash.org



_______________________________________________
Papervision3D mailing list
Papervision3D-***@public.gmane.org<mailto:Papervision3D-***@public.gmane.org>
http://osflash.org/mailman/listinfo/papervision3d_osflash.org

----------------------------------------------------------------------
This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited.
Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law.
The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses.

References to "Sender" are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link:
http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing.
Merrill, Jason
2010-10-29 04:01:37 UTC
Permalink
Oh, and be sure to check out this demo of hardware acceleration via Molehill and Alternativa3D:

(pay attention to the dynamic shadows and lighting effects produced by the monsters)



Jason Merrill
Instructional Technology Architect
Bank of America Global Learning






From: papervision3d-bounces-***@public.gmane.org [mailto:papervision3d-bounces-***@public.gmane.org] On Behalf Of Merrill, Jason
Sent: Thursday, October 28, 2010 11:45 PM
To: papervision3d-***@public.gmane.org
Subject: Re: [Papervision3D] adobe vs. papervision = :( ?

I just got back from Adobe Max where I attended several sessions on the future of 3D in the Flash player. The consensus? Papervision paved the way for what's possible with 3D in Flash, but Papervision3D is DEAD. The frameworks to get serious about are Alternativa3D and Away 3D. Secondary would probably be Yogurt3d AND Flare3D. Regardless, any framework now that wants to be taken seriously need to tap into the Molehill API which allows low-level access to the GPU for hardware rendering. Any 3D engine that won't be able to do that when Molehill (Flash player 10.2) goes live in the summer of 2011 is mostly irrelevant. And any framework not actively being worked on

My recommendation? Get up to speed on either Alternativa 3d or Away 3d. They showed some AMAZING demos at Max, the performance and rendering blew me away. So awesome now we can do things like render millions of polygon, eliminate depth sorting uses, render dynamic shadows, etc. The last session on the last day at Max was a showcase from the Alternativa3D guys and the Away3D guys. I'd maybe give a slight edge from what I gathered at the conference, demos and booths to Alternativa, but both are worth looking into and can do some amazing things. I mean, stuff that can almost compete with consoles and PC games. Certainly games like World of Warcraft, NASCAR Racing and Civilization will be possible next summer with Molehill. You might not be able to do a full-blown effects laden Halo or
Call of Duty with explosions and junk, but I don't think that's too far off. Check out some of the demos on YouTube.

Hardware accelerated Alternativa3D using Molehill:
http://youtu.be/hCXxCD_GYTA
http://youtu.be/KcKvS983K8c

Hardware accelerated Away3d using Molehill:
http://youtu.be/9LAN5GHm5eM



Jason Merrill
Instructional Technology Architect
Bank of America Global Learning






From: papervision3d-bounces-***@public.gmane.org [mailto:papervision3d-bounces-***@public.gmane.org] On Behalf Of Ross Sclafani
Sent: Thursday, October 28, 2010 9:30 AM
To: papervision3d-***@public.gmane.org
Subject: Re: [Papervision3D] adobe vs. papervision = :( ?

for the record, i prefer free beer..

[takes out sunglasses]

..although that often provides me freedom to operate..

[unfolds them]

..my magic..

[puts them on]

on the ladies.

[smile with bling effect]

Ross P. Sclafani
design / technology / creative

http://ross.sclafani.net
http://www.twitter.com/rosssclafani
(347) 204.5714

[cid:image001.jpg-UvqGogqDWOMpsAGtWLw6+***@public.gmane.org]
If you don't have a plan B, you don't have a plan.

On Oct 28, 2010, at 9:23 AM, Stig Kristiansen wrote:

Business reasons, not development reasons.

The correct business term is "freedom to operate".

On 10/28/2010 2:45 PM, Makc wrote:
On Thu, Oct 28, 2010 at 3:41 PM, Stig Kristiansen
<stig-VeYH5EKW6FFx67MzidHQgQC/***@public.gmane.org<mailto:stig-VeYH5EKW6FFx67MzidHQgQC/***@public.gmane.org>> wrote:
Is Away open source?
yes, why?

I know Alternativa is only free as in free-beer. In my type of projects
having access to the source is actually an essential requirement.

you can't directly hack into core classes, but you can extend/override
stuff, seems enough to me.

_______________________________________________
Papervision3D mailing list
Papervision3D-***@public.gmane.org<mailto:Papervision3D-***@public.gmane.org>
http://osflash.org/mailman/listinfo/papervision3d_osflash.org



_______________________________________________
Papervision3D mailing list
Papervision3D-***@public.gmane.org<mailto:Papervision3D-***@public.gmane.org>
http://osflash.org/mailman/listinfo/papervision3d_osflash.org

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Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law.
The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses.

References to "Sender" are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link:
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