There is an add-on for Blender (which as you may know is a free 3D app) to convert a 3d model to pure Actionscript 3. Then you can add models to your scene just by adding a new instance of a class. You could then, have your 3d models each as individual .swf files, which you could do all the normal loading techniques on. I've tried it before, worked well. I don't know all the ins and outs of importing a DAE to Blender, but shouldn't be too much trouble. Might be worth looking into.
If you can't locate the name of the plug-in, let me know and I'll dig into my archives and find it for you (can't recall off the top of my head)
Jason Merrill
Instructional Technology Architect
Bank of America Global Learning
_______________________
-----Original Message-----
From: papervision3d-bounces-***@public.gmane.org [mailto:papervision3d-bounces-***@public.gmane.org] On Behalf Of Dr. C Layfield
Sent: Sunday, January 09, 2011 7:48 PM
To: papervision3d-***@public.gmane.org
Subject: Re: [Papervision3D] Papervision and loading DAE files
Thanks for the link. Pretty shocking reading really.
Perhaps it is better to embed my dae objects in the SWF file itself. Does anyone have any experience as to how difficult this is and roughly how much larger your SWF will end up if I embedded 2MB of DAE files into it? Performance issues I should be aware of?
Thanks!
Colin
Post by Don BloomfieldHi,
I'm no expert, but you might want to look at the following link as
http://blog.teleranek.org/?p=9
I suspect rolling your own parser from the existing code will be best,
and you should be able to incorporate your single xml setup, as well
as optimise fairly significantly.
Don
Have a great day
-----Original Message-----
Sent: Monday, 10 January 2011 9:38 AM
Subject: [Papervision3D] Papervision and loading DAE files
Quick question.
We're using Flash 10 and papervision for our 3d art. We're not doing
animation, more of a display of objects the user can position. They
are fairly high poly count but placeholders are put in for adjusting
the camera (low poly count) and you can switch back to the high detail
object at a button click. Works fine... so far so good.
Unfortunately the dae files are large in some cases (several hundred
K). If the user could have the object pack local on their machine
Flash 10 could load them locally. Unfortunately Flash 10 only lets
you chose individual files to load. Solution to this is, due to the
fact DAE files are XML, put all the DAE objects in one XML file and
cache the objects in memory creating the model objects as and when
needed. Downside is textures will still need to be fetched from the server (these are small files so no big deal).
Question. If I have a DAE XML file in memory how can I create a model
object with this data (I can't pass a file value in as I already have
the XML file in RAM). Can this be done; if so, how?
Thanks
Colin
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files-
tp3206372p3206372.html
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