Joshua Mostafa
2008-05-16 05:37:38 UTC
A message for Tim Knip (but if anyone else can help me out please feel free
to jump in!)
Hope you're doing well. I understand you've been working on the DAE parser?
I have been trying without success to import my 3DS-created DAE file, but I
get an exception:
Error: Don't know how to create face for a DaePrimitive with type = polygons
at org.papervision3d.objects.parsers::DAE/buildFaces()
at org.papervision3d.objects.parsers::DAE/buildGeometries()
at org.papervision3d.objects.parsers::DAE/buildScene()
at org.papervision3d.objects.parsers::DAE/loadNextMaterial()
at org.papervision3d.objects.parsers::DAE/onParseComplete()
at flash.events::EventDispatcher/dispatchEventFunction()
I have looked at the DAE class and it is able to handle "polylist"
(ASCollada.DAE_POLYLIST_ELEMENT) but not "polygons". What is the difference
here? Do you plan to support "polygons" type in the future?
On a side note, if there's anyone reading this who uses 3DS ... is there a
setting I can change to make sure the exported collada file uses a type that
the DAE class *can* handle - triangles or polylists? (I didn't make the 3DS
file - it's from a designer, who is more used to Cinema4D, and is trying to
re-create his work in 3DS because it has collada export functionality...)
Please help! :)
to jump in!)
Hope you're doing well. I understand you've been working on the DAE parser?
I have been trying without success to import my 3DS-created DAE file, but I
get an exception:
Error: Don't know how to create face for a DaePrimitive with type = polygons
at org.papervision3d.objects.parsers::DAE/buildFaces()
at org.papervision3d.objects.parsers::DAE/buildGeometries()
at org.papervision3d.objects.parsers::DAE/buildScene()
at org.papervision3d.objects.parsers::DAE/loadNextMaterial()
at org.papervision3d.objects.parsers::DAE/onParseComplete()
at flash.events::EventDispatcher/dispatchEventFunction()
I have looked at the DAE class and it is able to handle "polylist"
(ASCollada.DAE_POLYLIST_ELEMENT) but not "polygons". What is the difference
here? Do you plan to support "polygons" type in the future?
On a side note, if there's anyone reading this who uses 3DS ... is there a
setting I can change to make sure the exported collada file uses a type that
the DAE class *can* handle - triangles or polylists? (I didn't make the 3DS
file - it's from a designer, who is more used to Cinema4D, and is trying to
re-create his work in 3DS because it has collada export functionality...)
Please help! :)
--
Joshua Mostafa
micapam-***@public.gmane.org
+61 405563633
Joshua Mostafa
micapam-***@public.gmane.org
+61 405563633