Discussion:
Optimizing scene with animated DAE model
Joseph Howse
2011-09-22 03:19:50 UTC
Permalink
Hi all,

I am importing a DAE scene that includes animated joints. The scene
was exported from Maya using the settings shown here:
Loading Image...

The frame rate is very low (4 FPS with BasicRenderEngine, 1 FPS with
QuadrantRenderEngine). The DAE scene has about 20,000 polygons.
Also, a camera feed and image tracking algorithm are running in the
background. The camera and tracker are otherwise able to run at about
15 FPS.

The test platform is a MacBook Pro, 2.4 GHz Core Duo, running Flash Player 10.3.

Can anyone suggest steps for optimizing this type of scene for PV3D?
Is the polygon count beyond the engine's capabilities?

Thanks,

Joe Howse
--
Joe Howse - Software Developer & Augmented Reality Specialist
Ad-Dispatch | Pinpoint Training Solutions
Profit 100 Canada's Fastest Growing Companies (2009 & 2010)
300-3 Spectacle Lake Drive, Dartmouth, NS B3B 1W8
p: 1-902-455-2584 ext 213
John Grden
2011-09-22 04:08:19 UTC
Permalink
The short answer is yes - you should shoot for 1/2 that poly count. You could probably push 12k but if you've got animation, then the fewer the poly count the better overall obviously

Sent from my iPad
Post by Joseph Howse
Hi all,
I am importing a DAE scene that includes animated joints. The scene
http://kakes3d.files.wordpress.com/2011/01/export_op.png
The frame rate is very low (4 FPS with BasicRenderEngine, 1 FPS with
QuadrantRenderEngine). The DAE scene has about 20,000 polygons.
Also, a camera feed and image tracking algorithm are running in the
background. The camera and tracker are otherwise able to run at about
15 FPS.
The test platform is a MacBook Pro, 2.4 GHz Core Duo, running Flash Player 10.3.
Can anyone suggest steps for optimizing this type of scene for PV3D?
Is the polygon count beyond the engine's capabilities?
Thanks,
Joe Howse
--
Joe Howse - Software Developer & Augmented Reality Specialist
Ad-Dispatch | Pinpoint Training Solutions
Profit 100 Canada's Fastest Growing Companies (2009 & 2010)
300-3 Spectacle Lake Drive, Dartmouth, NS B3B 1W8
p: 1-902-455-2584 ext 213
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Papervision3D mailing list
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
Joseph Howse
2011-09-22 18:57:38 UTC
Permalink
Thanks for the info, John. I found that performance also improved
when using the release version of Flash Player instead of the debug
version.

Joe
The short answer is yes - you should shoot for 1/2 that poly count.  You could probably push 12k but if you've got animation, then the fewer the poly count the better overall obviously
Sent from my iPad
Post by Joseph Howse
Hi all,
I am importing a DAE scene that includes animated joints.  The scene
http://kakes3d.files.wordpress.com/2011/01/export_op.png
The frame rate is very low (4 FPS with BasicRenderEngine, 1 FPS with
QuadrantRenderEngine).  The DAE scene has about 20,000 polygons.
Also, a camera feed and image tracking algorithm are running in the
background.  The camera and tracker are otherwise able to run at about
15 FPS.
The test platform is a MacBook Pro, 2.4 GHz Core Duo, running Flash Player 10.3.
Can anyone suggest steps for optimizing this type of scene for PV3D?
Is the polygon count beyond the engine's capabilities?
Thanks,
Joe Howse
--
Joe Howse - Software Developer & Augmented Reality Specialist
Ad-Dispatch | Pinpoint Training Solutions
Profit 100 Canada's Fastest Growing Companies (2009 & 2010)
300-3 Spectacle Lake Drive, Dartmouth, NS B3B 1W8
p: 1-902-455-2584 ext 213
_______________________________________________
Papervision3D mailing list
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
_______________________________________________
Papervision3D mailing list
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
--
Joe Howse - Software Developer & Augmented Reality Specialist
Ad-Dispatch | Pinpoint Training Solutions
Profit 100 Canada's Fastest Growing Companies (2009 & 2010)
300-3 Spectacle Lake Drive, Dartmouth, NS B3B 1W8
p: 1-902-455-2584 ext 213
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