Discussion:
Collada + DAE Classes..
DGallagher
2009-02-27 09:32:16 UTC
Permalink
Hi, first post here :)

I`ve been experimenting with the Collada parsing classes with a view to
creating an app that allows the user to dynamically load up and display
their own 3d models. I can get them to work with Cinema4D and 3dsMax
exports, however..

The parsers seem to sometimes work and sometimes not - which version is the
best one to use DAE or Collada? Also, is the `ASCollada` the parent class
for these or a seperate option?

I am using the cs4 branch of pv3d, dont know if this makes any difference.

Thanks,

David.
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Indyaner
2009-02-27 11:00:45 UTC
Permalink
Hi

What Version of Cinema4D do you use?
I use R11 and its comes with a native Collada-Exporter.

My Models are all working by using the DAE-Class. I used this Source:
http://www.lecrabe.net/blog/?post/2008/11/05/Papervision-Import-Cinema4D-dae

In this Package includes a very good Sourcecode and a
Cinema4D-exported-Collada-File.

For More informations also look here:
http://tutorials.osbo.com/papervision3d/dae/


Greetings
Post by DGallagher
Hi, first post here :)
I`ve been experimenting with the Collada parsing classes with a view to
creating an app that allows the user to dynamically load up and display
their own 3d models. I can get them to work with Cinema4D and 3dsMax
exports, however..
The parsers seem to sometimes work and sometimes not - which version is
the best one to use DAE or Collada? Also, is the `ASCollada` the parent
class for these or a seperate option?
I am using the cs4 branch of pv3d, dont know if this makes any difference.
Thanks,
David.
--
View this message in context: http://www.nabble.com/Collada-%2B-DAE-Classes..-tp22242304p22243633.html
Sent from the Papervision3D mailing list archive at Nabble.com.
DGallagher
2009-02-27 11:11:25 UTC
Permalink
Thanks,

I`m using C4D R11, and Flash CS4 / FP10.

I`ve used both of those tutorials (pretty much trawled through everything on
the net :-D

Collada parser mostly works fine (although i had to edit it), and the DAE
parser works when i run the published file outside of flash but testing
within flash it locks up the application due to some error/output that is
moving too quickly to be displayed.

The basic question is, what is the difference between the two (DAE and
Collada)? Is one more up-to-date?
Post by Indyaner
Hi
What Version of Cinema4D do you use?
I use R11 and its comes with a native Collada-Exporter.
http://www.lecrabe.net/blog/?post/2008/11/05/Papervision-Import-Cinema4D-dae
In this Package includes a very good Sourcecode and a
Cinema4D-exported-Collada-File.
http://tutorials.osbo.com/papervision3d/dae/
Greetings
Post by DGallagher
Hi, first post here :)
I`ve been experimenting with the Collada parsing classes with a view to
creating an app that allows the user to dynamically load up and display
their own 3d models. I can get them to work with Cinema4D and 3dsMax
exports, however..
The parsers seem to sometimes work and sometimes not - which version is
the best one to use DAE or Collada? Also, is the `ASCollada` the parent
class for these or a seperate option?
I am using the cs4 branch of pv3d, dont know if this makes any difference.
Thanks,
David.
--
View this message in context: http://www.nabble.com/Collada-%2B-DAE-Classes..-tp22242304p22243791.html
Sent from the Papervision3D mailing list archive at Nabble.com.
Tim Knip
2009-02-27 17:48:19 UTC
Permalink
Collada was PV3D's original parser for collada files.
DAE is the newer parser with more options.

Collada development is kind of halted, whilst DAE is in development
continuously.

Use Collada for simple models, DAE if you want animations etc.

Tim
Post by DGallagher
Thanks,
I`m using C4D R11, and Flash CS4 / FP10.
I`ve used both of those tutorials (pretty much trawled through everything on
the net :-D
Collada parser mostly works fine (although i had to edit it), and the DAE
parser works when i run the published file outside of flash but testing
within flash it locks up the application due to some error/output that is
moving too quickly to be displayed.
The basic question is, what is the difference between the two (DAE and
Collada)?  Is one more up-to-date?
Post by Indyaner
Hi
What Version of Cinema4D do you use?
I use R11 and its comes with a native Collada-Exporter.
http://www.lecrabe.net/blog/?post/2008/11/05/Papervision-Import-Cinema4D-dae
In this Package includes a very good Sourcecode and a
Cinema4D-exported-Collada-File.
http://tutorials.osbo.com/papervision3d/dae/
Greetings
Post by DGallagher
Hi, first post here :)
I`ve been experimenting with the Collada parsing classes with a view to
creating an app that allows the user to dynamically load up and display
their own 3d models.  I can get them to work with Cinema4D and 3dsMax
exports, however..
The parsers seem to sometimes work and sometimes not - which version is
the best one to use DAE or Collada?  Also, is the `ASCollada` the parent
class for these or a seperate option?
I am using the cs4 branch of pv3d, dont know if this makes any difference.
Thanks,
David.
--
View this message in context: http://www.nabble.com/Collada-%2B-DAE-Classes..-tp22242304p22243791.html
Sent from the Papervision3D mailing list archive at Nabble.com.
_______________________________________________
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Brian Fox
2009-02-27 20:32:51 UTC
Permalink
Hi,Maybe you or someone can help me.
I've gone through those tutorials and
I've imported successfuly from c4d except my materials do not show up -and also any extrude nurbs.
If i am using a simple shader like nukei, should that come through in the xml or do i need to include a file reference in my folder structure?(like a jpeg if i was texturing a papervision primitive).
also, to anyone else who might know this . . .i have a home page which is a dae surrounded by buttons. but the buttons and the movieclips they call are regular AS3 and not papervision.when they are called the performance is horrible, i'm assuming because, the papervision page is still running in the background.is there a simple way to null the homepage, without having to reload the .dae, until someone navigates back to it???
thanks.
Date: Fri, 27 Feb 2009 03:00:45 -0800
Subject: Re: [Papervision3D] Collada + DAE Classes..
Hi
What Version of Cinema4D do you use?
I use R11 and its comes with a native Collada-Exporter.
http://www.lecrabe.net/blog/?post/2008/11/05/Papervision-Import-Cinema4D-dae
In this Package includes a very good Sourcecode and a
Cinema4D-exported-Collada-File.
http://tutorials.osbo.com/papervision3d/dae/
Greetings
Post by DGallagher
Hi, first post here :)
I`ve been experimenting with the Collada parsing classes with a view to
creating an app that allows the user to dynamically load up and display
their own 3d models. I can get them to work with Cinema4D and 3dsMax
exports, however..
The parsers seem to sometimes work and sometimes not - which version is
the best one to use DAE or Collada? Also, is the `ASCollada` the parent
class for these or a seperate option?
I am using the cs4 branch of pv3d, dont know if this makes any difference.
Thanks,
David.
--
View this message in context: http://www.nabble.com/Collada-%2B-DAE-Classes..-tp22242304p22243633.html
Sent from the Papervision3D mailing list archive at Nabble.com.
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Tim Knip
2009-02-27 23:49:42 UTC
Permalink
Hey Brian,

I'm the maintainer of the collada stuff for Papervision3D.
There's some specific issues with c4d export / papervision3d.

Alas I don't have c4d, so I need test-files to see whats going wrong.
Would you be willing to mail me the nurbs collada-file? I'll treat the
file confidentially of course.

Thanks,
Tim Knip
Post by Brian Fox
Hi,
Maybe you or someone can help me.
I've gone through those tutorials and
I've imported successfuly from c4d except my materials do not show up -and
also any extrude nurbs.
If i am using a simple shader like nukei, should that come through in the
xml or do i need to include a file reference in my folder structure?
(like a jpeg if i was texturing a papervision primitive).
also, to anyone else who might know this . . .
i have a home page which is a dae surrounded by buttons. but the buttons and
the movieclips they call are regular AS3 and not papervision.
when they are called the performance is horrible, i'm assuming because, the
papervision page is still running in the background.
is there a simple way to null the homepage, without having to reload the
.dae, until someone navigates back to it???
thanks.
Date: Fri, 27 Feb 2009 03:00:45 -0800
Subject: Re: [Papervision3D] Collada + DAE Classes..
Hi
What Version of Cinema4D do you use?
I use R11 and its comes with a native Collada-Exporter.
http://www.lecrabe.net/blog/?post/2008/11/05/Papervision-Import-Cinema4D-dae
In this Package includes a very good Sourcecode and a
Cinema4D-exported-Collada-File.
http://tutorials.osbo.com/papervision3d/dae/
Greetings
Post by DGallagher
Hi, first post here :)
I`ve been experimenting with the Collada parsing classes with a view to
creating an app that allows the user to dynamically load up and display
their own 3d models. I can get them to work with Cinema4D and 3dsMax
exports, however..
The parsers seem to sometimes work and sometimes not - which version is
the best one to use DAE or Collada? Also, is the `ASCollada` the parent
class for these or a seperate option?
I am using the cs4 branch of pv3d, dont know if this makes any difference.
Thanks,
David.
--
http://www.nabble.com/Collada-%2B-DAE-Classes..-tp22242304p22243633.html
Sent from the Papervision3D mailing list archive at Nabble.com.
_______________________________________________
Papervision3D mailing list
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
________________________________
Windows Live™ Hotmail®…more than just e-mail. See how it works.
_______________________________________________
Papervision3D mailing list
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