Creighton, Gerry
2010-11-05 11:35:43 UTC
I have a Papervision project that has three samples that load .DAE files and when running these samples the FPS drops from 60 to 2-7 after everything has loaded.
After loading the .DAE files I removed all listeners but was wondering if there were any tips on improving performance...?
My samples load swf artwork then I copy parts of the artwork to use on different panels in the 3D objects.
I used BulkLoader to load all artwork then after each bitmap is created I call a function to remove the loaded artwork from memory using BulkLoader.removeAll();
I tried using dispose() for each .dae file loaded but that doesn't seem to make a difference.
Any tips would be helpful.
http://lab.discmakers.com/flash/cdproofer/crappyFPS.html
Thanks,
-Gerry
After loading the .DAE files I removed all listeners but was wondering if there were any tips on improving performance...?
My samples load swf artwork then I copy parts of the artwork to use on different panels in the 3D objects.
I used BulkLoader to load all artwork then after each bitmap is created I call a function to remove the loaded artwork from memory using BulkLoader.removeAll();
I tried using dispose() for each .dae file loaded but that doesn't seem to make a difference.
Any tips would be helpful.
http://lab.discmakers.com/flash/cdproofer/crappyFPS.html
Thanks,
-Gerry