I thought it made sense that they (Adobe) provide an out of the box solution as well.
Yeah, I was able to grab some of the Adobe engineers at Max and they said they were working on some libraries - not anything as extensive as frameworks like Away or Alternativa, but something the average Joe could use easily. Their point of view is, it takes a lot of man-hours to build one of those 3D frameworks, and since there are already some great ones out there, it didn't make sense to compete. Made more sense to partner and give them what they wanted. And now we see the benefits not only with those frameworks working with Molehill, but now Unity is on board.
Exciting times ahead for the Flash platform!
Jason Merrill
Instructional Technology Architect
Bank of America Global Learning
_______________________
From: neoriley-***@public.gmane.org [mailto:neoriley-***@public.gmane.org] On Behalf Of John Grden
Sent: Monday, February 28, 2011 2:44 PM
To: papervision3d-***@public.gmane.org
Cc: Merrill, Jason
Subject: Re: [Papervision3D] Molehill, just became a fun mountain ;)
Update on comments about egg heads: this was more of a reaction the the climate of discussion surround what adobe *should* do in the end with regards to Flash3D. The business decision to leave API creation to projects like Away3D and others makes sense. However, as a tool's based company, I thought it made sense that they (Adobe) provide an out of the box solution as well. Molehill is obviously very "player" centric, while investing in an out of the box 3D API everyone could leverage would have been more inline with a tool's based company's efforts.
again, my opinion, but I'm not at all upset when a company like Unity comes along and provides what I was hoping for, x's 100!
On Mon, Feb 28, 2011 at 1:36 PM, John Grden <john-***@public.gmane.org<mailto:john-***@public.gmane.org>> wrote:
and like I just replied to your comment on the blog post - if the results of Adobe's decision resulted in my being able to use Unity as my development tool for Flash3D - then I can't argue their decision or call it a bad one ;)
On Mon, Feb 28, 2011 at 1:29 PM, John Grden <john-***@public.gmane.org<mailto:john-***@public.gmane.org>> wrote:
yeah that was my point. I didn't agree that they should do that is basically what I was saying ;)
On Mon, Feb 28, 2011 at 11:49 AM, Merrill, Jason <jason.merrill-0VvZYiCTZkr6SQ/niu2adgC/***@public.gmane.org<mailto:jason.merrill-0VvZYiCTZkr6SQ/niu2adgC/***@public.gmane.org>> wrote:
"The one thing I'd complained about early on was that Molehill left 3D to the egg-heads who loved being the only ones who could use it. As I've said before - until you bring it to a state of usability by the masses, it's pointless and will largely be fruitless. In other words, I felt that if the new 3D capabilities weren't put in the hands of us lesser-folk through a common interface and language, it wasn't going to go anywhere except for demoscene reels on YouTube. Enter in Unity, and you just fixed all of that."
It's not pointless. Adobe clarified at Max 2010 that the Molehill API is for the 3D engine/framework developers, it was never targeted at the standard Actionscript developer. They mentioned they were possibly going to create an API for Flash designers and developers, but for the most part, Molehill is for the likes of third party 3D framework developers like Away3D and Alternativa3D. With those frameworks already targeting Molehill and building off it, the masses are not left out of Molehill's capabilities to tap into hardware acceleration. So Unity or not, the average Flash guy would still have Molehill made accessible by third party 3D frameworks.
Jason Merrill
Instructional Technology Architect
Bank of America Global Learning
_______________________
From: papervision3d-bounces-***@public.gmane.org<mailto:papervision3d-bounces-***@public.gmane.org> [mailto:papervision3d-bounces-***@public.gmane.org<mailto:papervision3d-bounces-***@public.gmane.org>] On Behalf Of John Grden
Sent: Monday, February 28, 2011 12:12 PM
To: papervision3d-developers-/***@public.gmane.org<mailto:papervision3d-developers-/***@public.gmane.org>; papervision3d-***@public.gmane.org<mailto:papervision3d-***@public.gmane.org>
Subject: [Papervision3D] Molehill, just became a fun mountain ;)
http://rockonflash.wordpress.com/2011/02/28/molehill-might-become-a-fun-usable-mountain/
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