Discussion:
creating slider
cy_1989
2011-01-28 06:46:42 UTC
Permalink
Hi,

May I know how to create a slider only using AS coding? I need to create a
slider that can change the number of particles , lightings of the skybox

below is my coding:

package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import flash.ui.Keyboard;

import org.papervision3d.core.math.Sphere3D;
import org.papervision3d.events.FileLoadEvent;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.BitmapFileMaterial;
import org.papervision3d.materials.BitmapMaterial;
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.materials.WireframeMaterial;
import org.papervision3d.materials.shaders.FlatShader;
import org.papervision3d.materials.shaders.GouraudShader;
import org.papervision3d.materials.shaders.PhongShader;
import org.papervision3d.materials.shaders.ShadedMaterial;
import org.papervision3d.materials.shaders.Shader;
import org.papervision3d.materials.special.BitmapParticleMaterial;
import org.papervision3d.materials.special.ParticleMaterial;
import org.papervision3d.materials.utils.BitmapMaterialTools;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.parsers.Collada;
import org.papervision3d.objects.parsers.DAE;
import org.papervision3d.objects.primitives.Cube;
import org.papervision3d.objects.primitives.Sphere;
import org.papervision3d.objects.special.ParticleField;
import org.papervision3d.view.BasicView;

[SWF(width="1920", height="1200", backgroundColor="#000000",
frameRate="60")]

public class SkyboxAnim extends BasicView
{

[Embed (source= "../universe/front.jpg")]
private var BitmapFront:Class;

[Embed (source= "../universe/back.jpg")]
private var BitmapBack:Class;

[Embed (source= "../universe/top.jpg")]
private var BitmapUp:Class;

[Embed (source= "../universe/right.jpg")]
private var BitmapRight:Class;

[Embed (source= "../universe/left.jpg")]
private var BitmapLeft:Class;

[Embed (source= "../universe/bottom.jpg")]
private var BitmapBottom:Class;

[Embed (source= "../universe/star.png")]
private var BitmapStar:Class;

public var cube:Cube;

//declare stars
public var stars:ParticleField;
public var stars2:ParticleField;

//declare material list
public var materialsList:MaterialsList = new MaterialsList();

//declare 3d object
public var shuttle:DAE;

//declare planets
public var earth:Sphere;
public var mercury:Sphere;
public var mars:Sphere;
public var venus:Sphere;
public var jupiter:Sphere;
public var saturn:Sphere;
public var neptune:Sphere;
public var uranus:Sphere;
public var liquidsphere:Sphere;
public var liquidspheresmall:Sphere;
//shaded material for each planets
public var earthMaterial:ShadedMaterial;
public var venusMaterial:ShadedMaterial;
public var jupiterMaterial:ShadedMaterial;
public var saturnMaterial:ShadedMaterial;
public var marsMaterial:ShadedMaterial;
public var mercuryMaterial:ShadedMaterial;
public var uranusMaterial:ShadedMaterial;
public var neptuneMaterial:ShadedMaterial;

//shader for sky
public var bottommaterial:ShadedMaterial;

//declare light
public var light:PointLight3D;

//declare shader
public var shader:Shader;


//Text Label
public var label:TextField;
public var labelText:String = "";

public function SkyboxAnim()
{
super(1920 , 1200,true, true);

//A light Source
light = new PointLight3D(true);
light.z = 10;
light.x = 100;
light.y = 20;

//shader
shader = new GouraudShader(light, 0xFFFFFF, 0x505050);

//declare bitmap materials and material list
var frontMat:BitmapMaterial = new BitmapMaterial(new
BitmapFront().bitmapData);
var backMat:BitmapMaterial = new BitmapMaterial(new
BitmapBack().bitmapData);
var topMat:BitmapMaterial = new BitmapMaterial(new
BitmapUp().bitmapData);
var bottomMat:BitmapMaterial = new BitmapMaterial(new
BitmapBottom().bitmapData);
var rightMat:BitmapMaterial = new BitmapMaterial(new
BitmapRight().bitmapData);
var leftMat:BitmapMaterial = new BitmapMaterial(new
BitmapLeft().bitmapData);

bottommaterial = new ShadedMaterial(bottomMat,shader);

//sides of the material
frontMat.doubleSided = true;
backMat.doubleSided = true;
rightMat.doubleSided = true;
topMat.doubleSided = true;
leftMat.doubleSided = true;
bottomMat.doubleSided = true;

//add bitmap materials to material list
materialsList.addMaterial(frontMat,"front");
materialsList.addMaterial(backMat,"back");
materialsList.addMaterial(topMat,"top");
materialsList.addMaterial(bottomMat,"bottom");
materialsList.addMaterial(rightMat,"right");
materialsList.addMaterial(leftMat,"left");

//cube propoerties
cube = new Cube(materialsList, 1000,1000,1000,5,5,5);

//star field properties
var starMat:BitmapParticleMaterial = new BitmapParticleMaterial(new
BitmapStar().bitmapData);
stars = new ParticleField(new
ParticleMaterial(0XFFFFFF,1,ParticleMaterial.SHAPE_CIRCLE),2000,2,500);
stars2 = new ParticleField(starMat, 100, 0.4);

//add child for stars
scene.addChild(stars);
scene.addChild(stars2);

//add child for cube
scene.addChild(cube);

//camera fov
camera.fov = 100;
camera.z = 0;

//add event listener
addEventListener(Event.ENTER_FRAME,rotateCube);

DaeShuttle();
Planets();
startRendering();

}

public function Planets():void
{

//A light Source
light = new PointLight3D(true);
light.z = 290;
light.x = 90;
light.y = 90;

//shader
shader = new GouraudShader(light, 0xFFFFFF, 0x505050);

//planets

//variable for Earth

var earthmaterial:BitmapFileMaterial = new
BitmapFileMaterial("../planet/earthmap.jpg");
earthMaterial = new ShadedMaterial(earthmaterial , shader);
earth = new Sphere(earthMaterial,100,25,28);

//vairable for Venus

var venusmaterial:BitmapFileMaterial = new
BitmapFileMaterial("../planet/venusmap.jpg");
venusMaterial = new ShadedMaterial(venusmaterial , shader);
venus = new Sphere(venusMaterial,45,20,18);

//vairable for Mercury

var mercurymaterial:BitmapFileMaterial = new
BitmapFileMaterial("../planet/mercurymap.jpg");
mercuryMaterial = new ShadedMaterial(mercurymaterial , shader);
mercury = new Sphere(mercuryMaterial,15,20,18);

//vairable for Mars
var marsmaterial:BitmapFileMaterial = new
BitmapFileMaterial("../planet/mars.jpg");
marsMaterial = new ShadedMaterial(marsmaterial , shader);
mars = new Sphere(marsMaterial,20,20,18);

//vairable for jupiter
var jupitermaterial:BitmapFileMaterial = new
BitmapFileMaterial("../planet/jupitermap.jpg");

jupiterMaterial = new ShadedMaterial(jupitermaterial , shader);
jupiter = new Sphere(jupiterMaterial,110,20,18)

//vairable for saturn
var saturnmaterial:BitmapFileMaterial = new
BitmapFileMaterial("../planet/saturnmap.jpg");
saturnMaterial = new ShadedMaterial(saturnmaterial , shader);
saturn = new Sphere(saturnMaterial,50,20,18)

//vairable for uranus
var uranusmaterial:BitmapFileMaterial = new
BitmapFileMaterial("../planet/uranusmap.jpg");
uranusMaterial = new ShadedMaterial(uranusmaterial , shader);
uranus = new Sphere(uranusMaterial,40,28,25)

//vairable for neptune
var neptunematerial:BitmapFileMaterial = new
BitmapFileMaterial("../planet/neptunemap.jpg");
neptuneMaterial = new ShadedMaterial(neptunematerial , shader);
neptune = new Sphere(neptuneMaterial,40,28,25)

//vairable for liquid sphere
var liquidMat:BitmapFileMaterial = new
BitmapFileMaterial("../planet/mat_liquid.jpg");
liquidsphere = new Sphere(liquidMat,11,18,18)

liquidspheresmall = new Sphere(liquidMat,5,18,18)

addEventListener(Event.ENTER_FRAME,rotatePlanets);
}

public function DaeShuttle():void
{
//dae model
shuttle = new DAE();
shuttle.scale = 7
shuttle.x = 59;
shuttle.y = 30;
shuttle.z = 0;
DAE(shuttle).load("../planet/space2.DAE")
shuttle.addEventListener(FileLoadEvent.LOAD_COMPLETE, forShuttle);
stage.addEventListener(KeyboardEvent.KEY_DOWN, downShuttle);
addEventListener(MouseEvent.CLICK, clickShuttle);
}
public function TextFieldExample():void
{
confgLabel();
setLabel(labelText);
}

public function setLabel(str:String):void
{
label.text = str;
}

public function confgLabel():void
{
label = new TextField();
label.autoSize = TextFieldAutoSize.LEFT;
label.border = true;

var format:TextFormat = new TextFormat();
format.font = "Verdana";
format.color = 0xFF0000;
format.size = 20;

label.defaultTextFormat = format;
label.x = 50;
label.y = 50;
addChild(label);

}
public function forShuttle(e:FileLoadEvent):void
{
cube.addChild(shuttle);
singleRender();
}

public function clickShuttle(e:MouseEvent):void
{
trace("click");
}

public function downShuttle(e:KeyboardEvent):void
{
switch(e.keyCode)
{
case Keyboard.DOWN:
{
shuttle.y -=10;

labelText = shuttle.y.toString();
break;
}

case Keyboard.UP:
{
shuttle.y += 10;
camera.y +=2;
break;
}

case Keyboard.LEFT:
{
shuttle.x -=10;
camera.x -=2;
shuttle.rotationX =90;
break;
}

case Keyboard.RIGHT:
{
shuttle.x +=10;
camera.x +=2;
shuttle.rotationX = 90;
break;

}

}
}

public function rotateCube(e:Event):void
{
camera.yaw((viewport.containerSprite.mouseX) * 0.004);
camera.pitch((viewport.containerSprite.mouseY) * 0.004);
singleRender();
}

public function rotatePlanets(e:Event):void
{
//earth
cube.addChild(earth);
earth.y = 30;
earth.x = 59;
earth.z = 290;
earth.yaw(0.2);

//venus
cube.addChild(venus);
venus.y = 55;
venus.x = 300;
venus.z = 120;
venus.yaw(0.2);

//mercury
cube.addChild(mercury);
mercury.y = 100;
mercury.x = 180;
mercury.z = -3;
mercury.yaw(0.2);

//mars
cube.addChild(mars);
mars.y = -55;
mars.x = -60;
mars.z = 68;
mars.yaw(0.2);

//jupiter
cube.addChild(jupiter);
jupiter.y = 20;
jupiter.x = -400
jupiter.z = 15;
jupiter.yaw(0.2);

//saturn
cube.addChild(saturn);
saturn.y = 300;
saturn.x = -380
saturn.z = -2;
saturn.yaw(0.2);

//uranus
cube.addChild(uranus);
uranus.y = 250;
uranus.x = 30
uranus.z = -150;
uranus.yaw(0.2);


//neptune

cube.addChild(neptune);
neptune.y = 250;
neptune.x = 130
neptune.z = -70;
neptune.yaw(0.2);

//liquid sphere
cube.addChild(liquidsphere);
liquidsphere.y = 120;
liquidsphere.x = 180;
liquidsphere.z = 35;

//liquid sphere small
cube.addChild(liquidspheresmall);
liquidspheresmall.y = 130;
liquidspheresmall.x = 59;
liquidspheresmall.z = 35;
liquidspheresmall.yaw(0.2);
singleRender();

}


}

}
--
View this message in context: http://papervision3d.758870.n4.nabble.com/creating-slider-tp3243790p3243790.html
Sent from the Papervision3D mailing list archive at Nabble.com.
John Grden
2011-01-28 15:05:02 UTC
Permalink
Instead of pasting the entire class (to make it easier on you), you should
only post the section of code relevant to your question (easier on us) so
that someone *might* be able to help you at a glance rather than having to
study your entire class.

can you narrow your question down? is this a question on how to create a
general slider in 2D screen space via ActionScript and not involving 3D? If
so, this is the wrong list for that question ;)
Post by cy_1989
Hi,
May I know how to create a slider only using AS coding? I need to create a
slider that can change the number of particles , lightings of the skybox
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import flash.ui.Keyboard;
import org.papervision3d.core.math.Sphere3D;
import org.papervision3d.events.FileLoadEvent;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.BitmapFileMaterial;
import org.papervision3d.materials.BitmapMaterial;
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.materials.WireframeMaterial;
import org.papervision3d.materials.shaders.FlatShader;
import org.papervision3d.materials.shaders.GouraudShader;
import org.papervision3d.materials.shaders.PhongShader;
import org.papervision3d.materials.shaders.ShadedMaterial;
import org.papervision3d.materials.shaders.Shader;
import org.papervision3d.materials.special.BitmapParticleMaterial;
import org.papervision3d.materials.special.ParticleMaterial;
import org.papervision3d.materials.utils.BitmapMaterialTools;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.parsers.Collada;
import org.papervision3d.objects.parsers.DAE;
import org.papervision3d.objects.primitives.Cube;
import org.papervision3d.objects.primitives.Sphere;
import org.papervision3d.objects.special.ParticleField;
import org.papervision3d.view.BasicView;
[SWF(width="1920", height="1200", backgroundColor="#000000",
frameRate="60")]
public class SkyboxAnim extends BasicView
{
[Embed (source= "../universe/front.jpg")]
private var BitmapFront:Class;
[Embed (source= "../universe/back.jpg")]
private var BitmapBack:Class;
[Embed (source= "../universe/top.jpg")]
private var BitmapUp:Class;
[Embed (source= "../universe/right.jpg")]
private var BitmapRight:Class;
[Embed (source= "../universe/left.jpg")]
private var BitmapLeft:Class;
[Embed (source= "../universe/bottom.jpg")]
private var BitmapBottom:Class;
[Embed (source= "../universe/star.png")]
private var BitmapStar:Class;
public var cube:Cube;
//declare stars
public var stars:ParticleField;
public var stars2:ParticleField;
//declare material list
public var materialsList:MaterialsList = new
MaterialsList();
//declare 3d object
public var shuttle:DAE;
//declare planets
public var earth:Sphere;
public var mercury:Sphere;
public var mars:Sphere;
public var venus:Sphere;
public var jupiter:Sphere;
public var saturn:Sphere;
public var neptune:Sphere;
public var uranus:Sphere;
public var liquidsphere:Sphere;
public var liquidspheresmall:Sphere;
//shaded material for each planets
public var earthMaterial:ShadedMaterial;
public var venusMaterial:ShadedMaterial;
public var jupiterMaterial:ShadedMaterial;
public var saturnMaterial:ShadedMaterial;
public var marsMaterial:ShadedMaterial;
public var mercuryMaterial:ShadedMaterial;
public var uranusMaterial:ShadedMaterial;
public var neptuneMaterial:ShadedMaterial;
//shader for sky
public var bottommaterial:ShadedMaterial;
//declare light
public var light:PointLight3D;
//declare shader
public var shader:Shader;
//Text Label
public var label:TextField;
public var labelText:String = "";
public function SkyboxAnim()
{
super(1920 , 1200,true, true);
//A light Source
light = new PointLight3D(true);
light.z = 10;
light.x = 100;
light.y = 20;
//shader
shader = new GouraudShader(light, 0xFFFFFF, 0x505050);
//declare bitmap materials and material list
var frontMat:BitmapMaterial = new BitmapMaterial(new
BitmapFront().bitmapData);
var backMat:BitmapMaterial = new BitmapMaterial(new
BitmapBack().bitmapData);
var topMat:BitmapMaterial = new BitmapMaterial(new
BitmapUp().bitmapData);
var bottomMat:BitmapMaterial = new
BitmapMaterial(new
BitmapBottom().bitmapData);
var rightMat:BitmapMaterial = new BitmapMaterial(new
BitmapRight().bitmapData);
var leftMat:BitmapMaterial = new BitmapMaterial(new
BitmapLeft().bitmapData);
bottommaterial = new
ShadedMaterial(bottomMat,shader);
//sides of the material
frontMat.doubleSided = true;
backMat.doubleSided = true;
rightMat.doubleSided = true;
topMat.doubleSided = true;
leftMat.doubleSided = true;
bottomMat.doubleSided = true;
//add bitmap materials to material list
materialsList.addMaterial(frontMat,"front");
materialsList.addMaterial(backMat,"back");
materialsList.addMaterial(topMat,"top");
materialsList.addMaterial(bottomMat,"bottom");
materialsList.addMaterial(rightMat,"right");
materialsList.addMaterial(leftMat,"left");
//cube propoerties
cube = new Cube(materialsList,
1000,1000,1000,5,5,5);
//star field properties
var starMat:BitmapParticleMaterial = new BitmapParticleMaterial(new
BitmapStar().bitmapData);
stars = new ParticleField(new
ParticleMaterial(0XFFFFFF,1,ParticleMaterial.SHAPE_CIRCLE),2000,2,500);
stars2 = new ParticleField(starMat, 100, 0.4);
//add child for stars
scene.addChild(stars);
scene.addChild(stars2);
//add child for cube
scene.addChild(cube);
//camera fov
camera.fov = 100;
camera.z = 0;
//add event listener
addEventListener(Event.ENTER_FRAME,rotateCube);
DaeShuttle();
Planets();
startRendering();
}
public function Planets():void
{
//A light Source
light = new PointLight3D(true);
light.z = 290;
light.x = 90;
light.y = 90;
//shader
shader = new GouraudShader(light, 0xFFFFFF, 0x505050);
//planets
//variable for Earth
var earthmaterial:BitmapFileMaterial = new
BitmapFileMaterial("../planet/earthmap.jpg");
earthMaterial = new ShadedMaterial(earthmaterial , shader);
earth = new Sphere(earthMaterial,100,25,28);
//vairable for Venus
var venusmaterial:BitmapFileMaterial = new
BitmapFileMaterial("../planet/venusmap.jpg");
venusMaterial = new ShadedMaterial(venusmaterial , shader);
venus = new Sphere(venusMaterial,45,20,18);
//vairable for Mercury
var mercurymaterial:BitmapFileMaterial = new
BitmapFileMaterial("../planet/mercurymap.jpg");
mercuryMaterial = new ShadedMaterial(mercurymaterial , shader);
mercury = new Sphere(mercuryMaterial,15,20,18);
//vairable for Mars
var marsmaterial:BitmapFileMaterial = new
BitmapFileMaterial("../planet/mars.jpg");
marsMaterial = new ShadedMaterial(marsmaterial , shader);
mars = new Sphere(marsMaterial,20,20,18);
//vairable for jupiter
var jupitermaterial:BitmapFileMaterial = new
BitmapFileMaterial("../planet/jupitermap.jpg");
jupiterMaterial = new ShadedMaterial(jupitermaterial , shader);
jupiter = new Sphere(jupiterMaterial,110,20,18)
//vairable for saturn
var saturnmaterial:BitmapFileMaterial = new
BitmapFileMaterial("../planet/saturnmap.jpg");
saturnMaterial = new ShadedMaterial(saturnmaterial , shader);
saturn = new Sphere(saturnMaterial,50,20,18)
//vairable for uranus
var uranusmaterial:BitmapFileMaterial = new
BitmapFileMaterial("../planet/uranusmap.jpg");
uranusMaterial = new ShadedMaterial(uranusmaterial , shader);
uranus = new Sphere(uranusMaterial,40,28,25)
//vairable for neptune
var neptunematerial:BitmapFileMaterial = new
BitmapFileMaterial("../planet/neptunemap.jpg");
neptuneMaterial = new ShadedMaterial(neptunematerial , shader);
neptune = new Sphere(neptuneMaterial,40,28,25)
//vairable for liquid sphere
var liquidMat:BitmapFileMaterial = new
BitmapFileMaterial("../planet/mat_liquid.jpg");
liquidsphere = new Sphere(liquidMat,11,18,18)
liquidspheresmall = new Sphere(liquidMat,5,18,18)
addEventListener(Event.ENTER_FRAME,rotatePlanets);
}
public function DaeShuttle():void
{
//dae model
shuttle = new DAE();
shuttle.scale = 7
shuttle.x = 59;
shuttle.y = 30;
shuttle.z = 0;
DAE(shuttle).load("../planet/space2.DAE")
shuttle.addEventListener(FileLoadEvent.LOAD_COMPLETE, forShuttle);
stage.addEventListener(KeyboardEvent.KEY_DOWN, downShuttle);
addEventListener(MouseEvent.CLICK, clickShuttle);
}
public function TextFieldExample():void
{
confgLabel();
setLabel(labelText);
}
public function setLabel(str:String):void
{
label.text = str;
}
public function confgLabel():void
{
label = new TextField();
label.autoSize = TextFieldAutoSize.LEFT;
label.border = true;
var format:TextFormat = new TextFormat();
format.font = "Verdana";
format.color = 0xFF0000;
format.size = 20;
label.defaultTextFormat = format;
label.x = 50;
label.y = 50;
addChild(label);
}
public function forShuttle(e:FileLoadEvent):void
{
cube.addChild(shuttle);
singleRender();
}
public function clickShuttle(e:MouseEvent):void
{
trace("click");
}
public function downShuttle(e:KeyboardEvent):void
{
switch(e.keyCode)
{
{
shuttle.y -=10;
labelText = shuttle.y.toString();
break;
}
{
shuttle.y += 10;
camera.y +=2;
break;
}
{
shuttle.x -=10;
camera.x -=2;
shuttle.rotationX =90;
break;
}
{
shuttle.x +=10;
camera.x +=2;
shuttle.rotationX = 90;
break;
}
}
}
public function rotateCube(e:Event):void
{
camera.yaw((viewport.containerSprite.mouseX) * 0.004);
camera.pitch((viewport.containerSprite.mouseY) * 0.004);
singleRender();
}
public function rotatePlanets(e:Event):void
{
//earth
cube.addChild(earth);
earth.y = 30;
earth.x = 59;
earth.z = 290;
earth.yaw(0.2);
//venus
cube.addChild(venus);
venus.y = 55;
venus.x = 300;
venus.z = 120;
venus.yaw(0.2);
//mercury
cube.addChild(mercury);
mercury.y = 100;
mercury.x = 180;
mercury.z = -3;
mercury.yaw(0.2);
//mars
cube.addChild(mars);
mars.y = -55;
mars.x = -60;
mars.z = 68;
mars.yaw(0.2);
//jupiter
cube.addChild(jupiter);
jupiter.y = 20;
jupiter.x = -400
jupiter.z = 15;
jupiter.yaw(0.2);
//saturn
cube.addChild(saturn);
saturn.y = 300;
saturn.x = -380
saturn.z = -2;
saturn.yaw(0.2);
//uranus
cube.addChild(uranus);
uranus.y = 250;
uranus.x = 30
uranus.z = -150;
uranus.yaw(0.2);
//neptune
cube.addChild(neptune);
neptune.y = 250;
neptune.x = 130
neptune.z = -70;
neptune.yaw(0.2);
//liquid sphere
cube.addChild(liquidsphere);
liquidsphere.y = 120;
liquidsphere.x = 180;
liquidsphere.z = 35;
//liquid sphere small
cube.addChild(liquidspheresmall);
liquidspheresmall.y = 130;
liquidspheresmall.x = 59;
liquidspheresmall.z = 35;
liquidspheresmall.yaw(0.2);
singleRender();
}
}
}
--
http://papervision3d.758870.n4.nabble.com/creating-slider-tp3243790p3243790.html
Sent from the Papervision3D mailing list archive at Nabble.com.
_______________________________________________
Papervision3D mailing list
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
--
[ JPG ]
cy_1989
2011-01-29 14:41:40 UTC
Permalink
It should be in 2dspace i guess. Cause i need to create it using
ActionScript, but some how it need to be visible on the 3D skybox(I use
actionscript to create the box, btw) , i need to create a slider so that the
user can change the parameters of the particles, lighting of the skybox.

I have narrow down the coding and highlighted it in bold

[SWF(width="1920", height="1200", backgroundColor="#000000",
frameRate="60")]

public class SkyboxAnim extends BasicView
{

[Embed (source= "../universe/front.jpg")]
private var BitmapFront:Class;

[Embed (source= "../universe/back.jpg")]
private var BitmapBack:Class;

[Embed (source= "../universe/top.jpg")]
private var BitmapUp:Class;

[Embed (source= "../universe/right.jpg")]
private var BitmapRight:Class;

[Embed (source= "../universe/left.jpg")]
private var BitmapLeft:Class;

[Embed (source= "../universe/bottom.jpg")]
private var BitmapBottom:Class;

[Embed (source= "../universe/star.png")]
private var BitmapStar:Class;

public var cube:Cube;

//declare stars
public var stars:ParticleField;


//declare material list
public var materialsList:MaterialsList = new MaterialsList();


//shader for sky
public var bottommaterial:ShadedMaterial;

//declare light
public var light:PointLight3D;

//declare shader
public var shader:Shader;



public function SkyboxAnim()
{
super(1920 , 1200,true, true);

//A light Source
light = new PointLight3D(true);
light.z = 10;
light.x = 100;
light.y = 20;

//shader
shader = new GouraudShader(light, 0xFFFFFF,
0x505050);

//declare bitmap materials and material list
var frontMat:BitmapMaterial = new BitmapMaterial(new
BitmapFront().bitmapData);
:
:

bottommaterial = new
ShadedMaterial(bottomMat,shader);

//sides of the skybox material
frontMat.doubleSided = true;
:

//add skybox bitmap materials to material list
materialsList.addMaterial(frontMat,"front");
:

//cube propoerties
cube = new Cube(materialsList, 1000,1000,1000,5,5,5);

//star field properties

stars = new ParticleField (new
ParticleMaterial(0XFFFFFF,1,ParticleMaterial.SHAPE_CIRCLE),2000,2,500);



//add child for stars
scene.addChild(stars);

//add child for cube
scene.addChild(cube);

//camera fov
camera.fov = 100;
camera.z = 0;

//add event listener
addEventListener(Event.ENTER_FRAME,rotateCube);


}


}
--
View this message in context: http://papervision3d.758870.n4.nabble.com/creating-slider-tp3243790p3246223.html
Sent from the Papervision3D mailing list archive at Nabble.com.
John Grden
2011-01-29 16:20:07 UTC
Permalink
Maybe this is what you are after:

http://rockonflash.wordpress.com/2007/08/17/wanna-click-that-button-on-that-3d-object-now-you-can-oh-and-its-so-easy-a-caveman-could-do-it/

Sent from my iPhone
Post by cy_1989
It should be in 2dspace i guess. Cause i need to create it using
ActionScript, but some how it need to be visible on the 3D skybox(I use
actionscript to create the box, btw) , i need to create a slider so that the
user can change the parameters of the particles, lighting of the skybox.
I have narrow down the coding and highlighted it in bold
[SWF(width="1920", height="1200", backgroundColor="#000000",
frameRate="60")]
public class SkyboxAnim extends BasicView
{
[Embed (source= "../universe/front.jpg")]
private var BitmapFront:Class;
[Embed (source= "../universe/back.jpg")]
private var BitmapBack:Class;
[Embed (source= "../universe/top.jpg")]
private var BitmapUp:Class;
[Embed (source= "../universe/right.jpg")]
private var BitmapRight:Class;
[Embed (source= "../universe/left.jpg")]
private var BitmapLeft:Class;
[Embed (source= "../universe/bottom.jpg")]
private var BitmapBottom:Class;
[Embed (source= "../universe/star.png")]
private var BitmapStar:Class;
public var cube:Cube;
//declare stars
public var stars:ParticleField;
//declare material list
public var materialsList:MaterialsList = new MaterialsList();
//shader for sky
public var bottommaterial:ShadedMaterial;
//declare light
public var light:PointLight3D;
//declare shader
public var shader:Shader;
public function SkyboxAnim()
{
super(1920 , 1200,true, true);
//A light Source
light = new PointLight3D(true);
light.z = 10;
light.x = 100;
light.y = 20;
//shader
shader = new GouraudShader(light, 0xFFFFFF, 0x505050);
//declare bitmap materials and material list
var frontMat:BitmapMaterial = new BitmapMaterial(new
BitmapFront().bitmapData);
bottommaterial = new
ShadedMaterial(bottomMat,shader);
//sides of the skybox material
frontMat.doubleSided = true;
//add skybox bitmap materials to material list
materialsList.addMaterial(frontMat,"front");
//cube propoerties
cube = new Cube(materialsList, 1000,1000,1000,5,5,5);
//star field properties
stars = new ParticleField (new
ParticleMaterial(0XFFFFFF,1,ParticleMaterial.SHAPE_CIRCLE),2000,2,500);
//add child for stars
scene.addChild(stars);
//add child for cube
scene.addChild(cube);
//camera fov
camera.fov = 100;
camera.z = 0;
//add event listener
addEventListener(Event.ENTER_FRAME,rotateCube);
}
}
--
View this message in context: http://papervision3d.758870.n4.nabble.com/creating-slider-tp3243790p3246223.html
Sent from the Papervision3D mailing list archive at Nabble.com.
_______________________________________________
Papervision3D mailing list
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
cy_1989
2011-01-29 16:54:03 UTC
Permalink
hi,

thanks for replying me, but what i need for my proi is a slider, not a
button :).. do you have any examples on sliders?

thanks
--
View this message in context: http://papervision3d.758870.n4.nabble.com/creating-slider-tp3243790p3246336.html
Sent from the Papervision3D mailing list archive at Nabble.com.
Continue reading on narkive:
Loading...