Kevin Burke
2010-10-21 17:15:54 UTC
Hi,
I have a cube with a material on the front face. I'm trying to create a
magnifying glass in 2D for the 3D cube. Can anyone offer a suggestion for
how to achieve this? I was thinking I might try to find the UV under the
mouse in an OBJECT_OVER InteractiveScene3DEvent and somehow get the bitmap
from the material, mask it, and move it around in relation to the mouse
position- mimicking a magnifying effect. How to do that, I have no clue. :-P
Any ideas?
I have a cube with a material on the front face. I'm trying to create a
magnifying glass in 2D for the 3D cube. Can anyone offer a suggestion for
how to achieve this? I was thinking I might try to find the UV under the
mouse in an OBJECT_OVER InteractiveScene3DEvent and somehow get the bitmap
from the material, mask it, and move it around in relation to the mouse
position- mimicking a magnifying effect. How to do that, I have no clue. :-P
Any ideas?
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