Fábio Burkard
2010-08-19 14:36:05 UTC
Can I avoid an object from being culled?
It's a plane, 0 segments; while the camera rotates, sometimes only 1
triangle appears, sometimes both, and other times none. When all vertices
are outside the camera, it disappears, but should not (it's kinda BIG
floor).
I've tried to use (objName).culled = false but didn't work, and I don't want
to use lots of segments for the plane (it doesn't need to).Can I avoid an
object from being culled?
It's a plane, 0 segments; while the camera rotates, sometimes only 1
triangle appears, sometimes both, and other times none. When all vertices
are outside the camera, it disappears, but should not (it's kinda BIG
floor).
I've tried to use (objName).culled = false but didn't work, and I don't want
to use lots of segments for the plane (it doesn't need to).
It's a plane, 0 segments; while the camera rotates, sometimes only 1
triangle appears, sometimes both, and other times none. When all vertices
are outside the camera, it disappears, but should not (it's kinda BIG
floor).
I've tried to use (objName).culled = false but didn't work, and I don't want
to use lots of segments for the plane (it doesn't need to).Can I avoid an
object from being culled?
It's a plane, 0 segments; while the camera rotates, sometimes only 1
triangle appears, sometimes both, and other times none. When all vertices
are outside the camera, it disappears, but should not (it's kinda BIG
floor).
I've tried to use (objName).culled = false but didn't work, and I don't want
to use lots of segments for the plane (it doesn't need to).